Updated OSX app bundle script, and updated compile instructions

This commit is contained in:
Wyatt Olson
2010-08-26 23:11:48 -06:00
parent 8032d2c3f2
commit 62feb33512
2 changed files with 2 additions and 2 deletions

View File

@@ -46,7 +46,7 @@ Requirements:
- XCode Development Tools (you only need a subset of these, but it is probably easier to just install all of them)
- MacPorts
- Set /opt/local/etc/macports/variants.conf to include "+no_x11 +quartz"
- If you want to build for multiple architectures, add +universal to variants.conf
- If you want to build for multiple architectures, add +universal to variants.conf. Note that this will increase the size of the final application substantially.
- Set /opt/local/etc/macports/macports.conf key 'universal_archs' to the architectures you wish to build for. Possible values
include "i386 x86_64 ppc ppc64"
- Edit beginning of CMakeLists.txt to enable the same architectures as you added to variants.conf

View File

@@ -48,7 +48,7 @@ if [ -d "${APP}" ]; then
rm -rf "${APP}"
fi
echo "Removing any old disk images..."
rm "${RELEASE}/*.dmg"
rm ${RELEASE}/rawtherapee*.dmg
echo "Making application directory structure..."
mkdir -p "${RESOURCES}"