Updated OSX app bundle script, and updated compile instructions
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@@ -46,7 +46,7 @@ Requirements:
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- XCode Development Tools (you only need a subset of these, but it is probably easier to just install all of them)
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- MacPorts
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- Set /opt/local/etc/macports/variants.conf to include "+no_x11 +quartz"
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- If you want to build for multiple architectures, add +universal to variants.conf
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- If you want to build for multiple architectures, add +universal to variants.conf. Note that this will increase the size of the final application substantially.
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- Set /opt/local/etc/macports/macports.conf key 'universal_archs' to the architectures you wish to build for. Possible values
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include "i386 x86_64 ppc ppc64"
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- Edit beginning of CMakeLists.txt to enable the same architectures as you added to variants.conf
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@@ -48,7 +48,7 @@ if [ -d "${APP}" ]; then
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rm -rf "${APP}"
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fi
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echo "Removing any old disk images..."
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rm "${RELEASE}/*.dmg"
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rm ${RELEASE}/rawtherapee*.dmg
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echo "Making application directory structure..."
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mkdir -p "${RESOURCES}"
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