Changed behavior of "Shadow compression" to shadow recovery; now 0 on the slider is black clipping, 50 is no compression, 100 is shadow expansion. Implemented a rudimentary highlight desaturation to prevent color shifts under exposure compensation, along the lines of relative colorimetric rendering intent.

This commit is contained in:
Emil Martinec
2010-10-27 20:53:52 -05:00
parent 9a05fd7af3
commit 6770a2c4a0
4 changed files with 33 additions and 9 deletions

View File

@@ -603,15 +603,15 @@ TP_EXPOSURE_AUTOLEVELS;Auto Levels
TP_EXPOSURE_BLACKLEVEL;Black
TP_EXPOSURE_BRIGHTNESS;Brightness
TP_EXPOSURE_CLIP;Clip
TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight rolloff
TP_EXPOSURE_COMPRSHADOWS;Shadow compression
TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight recovery
TP_EXPOSURE_COMPRSHADOWS;Shadow recovery
TP_EXPOSURE_CONTRAST;Contrast
TP_EXPOSURE_CURVEEDITOR;Tone Curve
TP_EXPOSURE_EXPCOMP;Exp. Comp.
TP_EXPOSURE_LABEL;Exposure
TP_HLREC_CIELAB;CIELab Blending
TP_HLREC_COLOR;Color Propagation
TP_HLREC_LABEL;Highlight Recovery
TP_HLREC_LABEL;Highlight Reconstruction
TP_HLREC_LUMINANCE;Luminance Recovery
TP_HLREC_METHOD;Method:
TP_ICM_FILEDLGFILTERANY;Any files