Changed behavior of "Shadow compression" to shadow recovery; now 0 on the slider is black clipping, 50 is no compression, 100 is shadow expansion. Implemented a rudimentary highlight desaturation to prevent color shifts under exposure compensation, along the lines of relative colorimetric rendering intent.
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@@ -603,15 +603,15 @@ TP_EXPOSURE_AUTOLEVELS;Auto Levels
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TP_EXPOSURE_BLACKLEVEL;Black
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TP_EXPOSURE_BRIGHTNESS;Brightness
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TP_EXPOSURE_CLIP;Clip
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TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight rolloff
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TP_EXPOSURE_COMPRSHADOWS;Shadow compression
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TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight recovery
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TP_EXPOSURE_COMPRSHADOWS;Shadow recovery
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TP_EXPOSURE_CONTRAST;Contrast
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TP_EXPOSURE_CURVEEDITOR;Tone Curve
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TP_EXPOSURE_EXPCOMP;Exp. Comp.
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TP_EXPOSURE_LABEL;Exposure
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TP_HLREC_CIELAB;CIELab Blending
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TP_HLREC_COLOR;Color Propagation
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TP_HLREC_LABEL;Highlight Recovery
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TP_HLREC_LABEL;Highlight Reconstruction
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TP_HLREC_LUMINANCE;Luminance Recovery
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TP_HLREC_METHOD;Method:
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TP_ICM_FILEDLGFILTERANY;Any files
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