Changed behavior of "Shadow compression" to shadow recovery; now 0 on the slider is black clipping, 50 is no compression, 100 is shadow expansion. Implemented a rudimentary highlight desaturation to prevent color shifts under exposure compensation, along the lines of relative colorimetric rendering intent.
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@@ -57,7 +57,7 @@ ToneCurve::ToneCurve () : ToolPanel(), expAdd(false), blackAdd(false), brAdd(fal
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//----------- Black Level ----------------------------------
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black = Gtk::manage (new Adjuster (M("TP_EXPOSURE_BLACKLEVEL"), 0, 16384, 1, 0));
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pack_start (*black);
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shcompr = Gtk::manage (new Adjuster (M("TP_EXPOSURE_COMPRSHADOWS"), -100, 100, 1, 50));
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shcompr = Gtk::manage (new Adjuster (M("TP_EXPOSURE_COMPRSHADOWS"), 0, 100, 1, 25));
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pack_start (*shcompr);
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pack_start (*Gtk::manage (new Gtk::HSeparator()));
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