Replaced "x" with Floessie's "×".

This commit is contained in:
Morgan Hardwood
2016-09-27 23:24:02 +02:00
parent c339eddcc9
commit 6ba96a10e9
30 changed files with 148 additions and 148 deletions

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@@ -335,7 +335,7 @@ HISTORY_MSG_145;Microcontrast - uniformitat
HISTORY_MSG_146;Afinament de vores HISTORY_MSG_146;Afinament de vores
HISTORY_MSG_147;Afinant vores - només luminància HISTORY_MSG_147;Afinant vores - només luminància
HISTORY_MSG_148;Microcontrast HISTORY_MSG_148;Microcontrast
HISTORY_MSG_149;Microcontrast - matriu 3x3 HISTORY_MSG_149;Microcontrast - matriu 3×3
HISTORY_MSG_150;Artefactes en post-demosaicat/reducció de soroll HISTORY_MSG_150;Artefactes en post-demosaicat/reducció de soroll
HISTORY_MSG_151;Vibrància HISTORY_MSG_151;Vibrància
HISTORY_MSG_152;Vibrància - tons pastel HISTORY_MSG_152;Vibrància - tons pastel
@@ -1623,11 +1623,11 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1665,12 +1665,12 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -943,7 +943,7 @@ ZOOMPANEL_ZOOMOUT;缩放拉远\n快捷键: <b>-</b>
!HISTORY_MSG_144;Microcontrast - Quantity !HISTORY_MSG_144;Microcontrast - Quantity
!HISTORY_MSG_145;Microcontrast - Uniformity !HISTORY_MSG_145;Microcontrast - Uniformity
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1557,11 +1557,11 @@ ZOOMPANEL_ZOOMOUT;缩放拉远\n快捷键: <b>-</b>
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1601,12 +1601,12 @@ ZOOMPANEL_ZOOMOUT;缩放拉远\n快捷键: <b>-</b>
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -663,7 +663,7 @@ TP_WBALANCE_TEMPERATURE;色溫
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1431,11 +1431,11 @@ TP_WBALANCE_TEMPERATURE;色溫
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1478,12 +1478,12 @@ TP_WBALANCE_TEMPERATURE;色溫
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -2018,13 +2018,13 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
!TP_CBDL_METHOD;Process located !TP_CBDL_METHOD;Process located
!TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space. !TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space.
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now? !TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now?
!TP_ICM_PROFILEINTENT;Rendering Intent !TP_ICM_PROFILEINTENT;Rendering Intent
!TP_NEUTRAL;Reset !TP_NEUTRAL;Reset

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -2050,10 +2050,10 @@ ZOOMPANEL_ZOOMOUT;Herauszoomen\nTaste: <b>-</b>
!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.

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@@ -469,7 +469,7 @@ TP_WBALANCE_EQBLUERED_TOOLTIP;Allows to deviate from the normal behaviour of "wh
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1387,11 +1387,11 @@ TP_WBALANCE_EQBLUERED_TOOLTIP;Allows to deviate from the normal behaviour of "wh
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1432,12 +1432,12 @@ TP_WBALANCE_EQBLUERED_TOOLTIP;Allows to deviate from the normal behaviour of "wh
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -380,7 +380,7 @@
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1353,11 +1353,11 @@
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1400,12 +1400,12 @@
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -421,7 +421,7 @@ HISTORY_MSG_145;Micro-contraste - Uniformidad
HISTORY_MSG_146;Enfoque de bordes (EB) HISTORY_MSG_146;Enfoque de bordes (EB)
HISTORY_MSG_147;EB - Sólo luminancia HISTORY_MSG_147;EB - Sólo luminancia
HISTORY_MSG_148;Micro-contraste HISTORY_MSG_148;Micro-contraste
HISTORY_MSG_149;Micro-contraste - matriz 3x3 HISTORY_MSG_149;Micro-contraste - matriz 3×3
HISTORY_MSG_150;Reducción artefactos/ruido post interpolado HISTORY_MSG_150;Reducción artefactos/ruido post interpolado
HISTORY_MSG_151;Vibranza (Vib) HISTORY_MSG_151;Vibranza (Vib)
HISTORY_MSG_152;Vib - Tonos pastel HISTORY_MSG_152;Vib - Tonos pastel
@@ -1789,11 +1789,11 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1813,11 +1813,11 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail !TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail
!TP_DIRPYRDENOISE_MAN;Manual !TP_DIRPYRDENOISE_MAN;Manual
!TP_DIRPYRDENOISE_MANU;Manual !TP_DIRPYRDENOISE_MANU;Manual
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;Tenperatura
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;Tenperatura
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;Tenperatura
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -376,7 +376,7 @@ HISTORY_MSG_145;Microcontraste - Uniformité
HISTORY_MSG_146;Netteté des bords HISTORY_MSG_146;Netteté des bords
HISTORY_MSG_147;Bords - Luminance uniquement HISTORY_MSG_147;Bords - Luminance uniquement
HISTORY_MSG_148;Microcontraste HISTORY_MSG_148;Microcontraste
HISTORY_MSG_149;Microcontraste - Matrice 3x3 HISTORY_MSG_149;Microcontraste - Matrice 3×3
HISTORY_MSG_150;Réduction du bruit/artefact post-dématriçage HISTORY_MSG_150;Réduction du bruit/artefact post-dématriçage
HISTORY_MSG_151;Vibrance HISTORY_MSG_151;Vibrance
HISTORY_MSG_152;Vib. - Tons pastels HISTORY_MSG_152;Vib. - Tons pastels
@@ -1935,14 +1935,14 @@ ZOOMPANEL_ZOOMOUT;Zoom Arrière\nRaccourci: <b>-</b>
!TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space. !TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space.
!TP_COLORTONING_NEUTRAL;Reset sliders !TP_COLORTONING_NEUTRAL;Reset sliders
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now? !TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now?
!TP_ICM_PROFILEINTENT;Rendering Intent !TP_ICM_PROFILEINTENT;Rendering Intent
!TP_NEUTRAL;Reset !TP_NEUTRAL;Reset

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@@ -658,7 +658,7 @@ TP_WBALANCE_TEMPERATURE;Θερμοκρασία
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1428,11 +1428,11 @@ TP_WBALANCE_TEMPERATURE;Θερμοκρασία
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1475,12 +1475,12 @@ TP_WBALANCE_TEMPERATURE;Θερμοκρασία
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;מידת חום
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;מידת חום
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;מידת חום
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -365,7 +365,7 @@ HISTORY_MSG_145;Microcontrasto - Uniformità
HISTORY_MSG_146;Nitidezza ai Bordi (ES) HISTORY_MSG_146;Nitidezza ai Bordi (ES)
HISTORY_MSG_147;ES - Solo luminanza HISTORY_MSG_147;ES - Solo luminanza
HISTORY_MSG_148;Microcontrasto HISTORY_MSG_148;Microcontrasto
HISTORY_MSG_149;Microcontrasto - Matrice 3x3 HISTORY_MSG_149;Microcontrasto - Matrice 3×3
HISTORY_MSG_150;Rid. rumore/artefatti di demosaic. HISTORY_MSG_150;Rid. rumore/artefatti di demosaic.
HISTORY_MSG_151;Vividezza HISTORY_MSG_151;Vividezza
HISTORY_MSG_152;Vividezza - Toni Pastello HISTORY_MSG_152;Vividezza - Toni Pastello
@@ -1695,11 +1695,11 @@ ZOOMPANEL_ZOOMOUT;Rimpicciolisci.\nScorciatoia: <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1729,12 +1729,12 @@ ZOOMPANEL_ZOOMOUT;Rimpicciolisci.\nScorciatoia: <b>-</b>
!TP_DIRPYRDENOISE_METHOD11;Quality !TP_DIRPYRDENOISE_METHOD11;Quality
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -409,7 +409,7 @@ HISTORY_MSG_145;マイクロコントラスト - 均等
HISTORY_MSG_146;エッジ シャープ化 HISTORY_MSG_146;エッジ シャープ化
HISTORY_MSG_147;エッジ シャープ化 - 輝度のみ HISTORY_MSG_147;エッジ シャープ化 - 輝度のみ
HISTORY_MSG_148;マイクロコントラスト HISTORY_MSG_148;マイクロコントラスト
HISTORY_MSG_149;マイクロコントラスト - 3x3 マトリクス HISTORY_MSG_149;マイクロコントラスト - 3×3 マトリクス
HISTORY_MSG_150;デモザイク後にアーティファクトとノイズを軽減 HISTORY_MSG_150;デモザイク後にアーティファクトとノイズを軽減
HISTORY_MSG_151;自然な彩度 HISTORY_MSG_151;自然な彩度
HISTORY_MSG_152;自然な彩度 - 明清色トーン HISTORY_MSG_152;自然な彩度 - 明清色トーン
@@ -1968,13 +1968,13 @@ ZOOMPANEL_ZOOMOUT;ズームアウト\nショートカット: <b>-</b>
!TP_CBDL_METHOD;Process located !TP_CBDL_METHOD;Process located
!TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space. !TP_CBDL_METHOD_TOOLTIP;Choose whether the Contrast by Detail Levels tool is to be positioned after the Black-and-White tool, which makes it work in L*a*b* space, or before it, which makes it work in RGB space.
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now? !TP_FILMSIMULATION_SLOWPARSEDIR;RawTherapee is configured to look for Hald CLUT images, which are used for the Film Simulation tool, in a folder which is taking too long to load.\nGo to Preferences > Image Processing > Film Simulation\nto see which folder is being used. You should either point RawTherapee to a folder which contains only Hald CLUT images and nothing more, or to an empty folder if you don't want to use the Film Simulation tool.\n\nRead the Film Simulation article in RawPedia for more information.\n\nDo you want to cancel the scan now?
!TP_ICM_PROFILEINTENT;Rendering Intent !TP_ICM_PROFILEINTENT;Rendering Intent
!TP_NEUTRAL;Reset !TP_NEUTRAL;Reset

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;Temperatūra
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;Temperatūra
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;Temperatūra
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -328,7 +328,7 @@ HISTORY_MSG_145;Mikrokontraszt - egységesség
HISTORY_MSG_146;Élek élesítése HISTORY_MSG_146;Élek élesítése
HISTORY_MSG_147;Élek élesítése - csak luminencia HISTORY_MSG_147;Élek élesítése - csak luminencia
HISTORY_MSG_148;Mikrokontraszt HISTORY_MSG_148;Mikrokontraszt
HISTORY_MSG_149;Mikrokontraszt - 3x3 mátrix HISTORY_MSG_149;Mikrokontraszt - 3×3 mátrix
HISTORY_MSG_150;Interpoláció utáni műtermék-/zajcsökkentés HISTORY_MSG_150;Interpoláció utáni műtermék-/zajcsökkentés
HISTORY_MSG_151;Vibrancia HISTORY_MSG_151;Vibrancia
HISTORY_MSG_152;Vibrancia - Pastel tones HISTORY_MSG_152;Vibrancia - Pastel tones
@@ -1575,11 +1575,11 @@ ZOOMPANEL_ZOOMOUT;Kicsinyítés <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1618,12 +1618,12 @@ ZOOMPANEL_ZOOMOUT;Kicsinyítés <b>-</b>
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -391,7 +391,7 @@ HISTORY_MSG_145;Microcontrast - Uniformiteit
HISTORY_MSG_146;Randen verscherpen HISTORY_MSG_146;Randen verscherpen
HISTORY_MSG_147;RV - Luminantie HISTORY_MSG_147;RV - Luminantie
HISTORY_MSG_148;Microcontrast HISTORY_MSG_148;Microcontrast
HISTORY_MSG_149;Microcontrast - 3x3 matrix HISTORY_MSG_149;Microcontrast - 3×3 matrix
HISTORY_MSG_150;Nabewerking demozaïek HISTORY_MSG_150;Nabewerking demozaïek
HISTORY_MSG_151;Levendigheid HISTORY_MSG_151;Levendigheid
HISTORY_MSG_152;LV - Pasteltinten HISTORY_MSG_152;LV - Pasteltinten
@@ -2034,13 +2034,13 @@ ZOOMPANEL_ZOOMOUT;Zoom uit\nSneltoets: <b>-</b>
!HISTORY_MSG_442;Retinex - Scale !HISTORY_MSG_442;Retinex - Scale
!TP_BWMIX_AUTOCH;Auto !TP_BWMIX_AUTOCH;Auto
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_RETINEX_GAINOFFS;Gain and Offset (brightness) !TP_RETINEX_GAINOFFS;Gain and Offset (brightness)
!TP_RETINEX_GAINTRANSMISSION;Gain transmission !TP_RETINEX_GAINTRANSMISSION;Gain transmission
!TP_RETINEX_GAINTRANSMISSION_TOOLTIP;Amplify or reduce transmission map to achieve luminance.\nAbscissa: transmission -min from 0, mean, and values (max).\nOrdinate: gain. !TP_RETINEX_GAINTRANSMISSION_TOOLTIP;Amplify or reduce transmission map to achieve luminance.\nAbscissa: transmission -min from 0, mean, and values (max).\nOrdinate: gain.

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@@ -658,7 +658,7 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1428,11 +1428,11 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1475,12 +1475,12 @@ TP_WBALANCE_TEMPERATURE;Temperatur
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

View File

@@ -369,7 +369,7 @@ HISTORY_MSG_145;Mikrokontrast - Jednolitość
HISTORY_MSG_146;Wyostrzanie krawędzi HISTORY_MSG_146;Wyostrzanie krawędzi
HISTORY_MSG_147;Wyostrzanie krawędzi - tylko luminacja HISTORY_MSG_147;Wyostrzanie krawędzi - tylko luminacja
HISTORY_MSG_148;Mikrokontrast HISTORY_MSG_148;Mikrokontrast
HISTORY_MSG_149;Mikrokontrast - matryca 3x3 HISTORY_MSG_149;Mikrokontrast - matryca 3×3
HISTORY_MSG_150;Redukcja szumu i artefaktów po demozaikowaniu HISTORY_MSG_150;Redukcja szumu i artefaktów po demozaikowaniu
HISTORY_MSG_151;Jaskrawość HISTORY_MSG_151;Jaskrawość
HISTORY_MSG_152;Jaskrawość - Ppastelowe HISTORY_MSG_152;Jaskrawość - Ppastelowe
@@ -1737,11 +1737,11 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1761,11 +1761,11 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail !TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail
!TP_DIRPYRDENOISE_MAN;Manual !TP_DIRPYRDENOISE_MAN;Manual
!TP_DIRPYRDENOISE_MANU;Manual !TP_DIRPYRDENOISE_MANU;Manual
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -369,7 +369,7 @@ HISTORY_MSG_145;Mikrokontrast - Jednolitosc
HISTORY_MSG_146;Wyostrzanie krawedzi HISTORY_MSG_146;Wyostrzanie krawedzi
HISTORY_MSG_147;Wyostrzanie krawedzi - tylko luminacja HISTORY_MSG_147;Wyostrzanie krawedzi - tylko luminacja
HISTORY_MSG_148;Mikrokontrast HISTORY_MSG_148;Mikrokontrast
HISTORY_MSG_149;Mikrokontrast - matryca 3x3 HISTORY_MSG_149;Mikrokontrast - matryca 3×3
HISTORY_MSG_150;Redukcja szumu i artefaktow po demozaikowaniu HISTORY_MSG_150;Redukcja szumu i artefaktow po demozaikowaniu
HISTORY_MSG_151;Jaskrawosc HISTORY_MSG_151;Jaskrawosc
HISTORY_MSG_152;Jaskrawosc - Ppastelowe HISTORY_MSG_152;Jaskrawosc - Ppastelowe
@@ -1737,11 +1737,11 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrot: <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1761,11 +1761,11 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrot: <b>-</b>
!TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail !TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail
!TP_DIRPYRDENOISE_MAN;Manual !TP_DIRPYRDENOISE_MAN;Manual
!TP_DIRPYRDENOISE_MANU;Manual !TP_DIRPYRDENOISE_MANU;Manual
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;Temperatura
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;Temperatura
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;Temperatura
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

View File

@@ -364,7 +364,7 @@ HISTORY_MSG_145;Микроконтраст: Равномерность
HISTORY_MSG_146;Резкость контуров HISTORY_MSG_146;Резкость контуров
HISTORY_MSG_147;РК: Только освещенность HISTORY_MSG_147;РК: Только освещенность
HISTORY_MSG_148;Микроконтраст HISTORY_MSG_148;Микроконтраст
HISTORY_MSG_149;Микроконтраст: матрица 3x3 HISTORY_MSG_149;Микроконтраст: матрица 3×3
HISTORY_MSG_150;Пост-демозаик шумоподавление HISTORY_MSG_150;Пост-демозаик шумоподавление
HISTORY_MSG_151;Резонанс HISTORY_MSG_151;Резонанс
HISTORY_MSG_152;Рез: Пастельные тона HISTORY_MSG_152;Рез: Пастельные тона
@@ -1689,11 +1689,11 @@ ZOOMPANEL_ZOOMOUT;Удалить <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1723,12 +1723,12 @@ ZOOMPANEL_ZOOMOUT;Удалить <b>-</b>
!TP_DIRPYRDENOISE_METHOD11;Quality !TP_DIRPYRDENOISE_METHOD11;Quality
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -353,7 +353,7 @@ HISTORY_MSG_145;Микроконтраст - уједначеност
HISTORY_MSG_146;Оштрење ивица HISTORY_MSG_146;Оштрење ивица
HISTORY_MSG_147;Оштрење ивица - само луминанса HISTORY_MSG_147;Оштрење ивица - само луминанса
HISTORY_MSG_148;Микроконтраст HISTORY_MSG_148;Микроконтраст
HISTORY_MSG_149;Микроконтраст - 3x3 матрица HISTORY_MSG_149;Микроконтраст - 3×3 матрица
HISTORY_MSG_150;Уклањање артефакта/шума након расклапања мозаика HISTORY_MSG_150;Уклањање артефакта/шума након расклапања мозаика
HISTORY_MSG_151;Живост боја HISTORY_MSG_151;Живост боја
HISTORY_MSG_152;Жив - Пастелни тонови HISTORY_MSG_152;Жив - Пастелни тонови
@@ -1821,11 +1821,11 @@ ZOOMPANEL_ZOOMOUT;Умањује приказ слике <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1856,12 +1856,12 @@ ZOOMPANEL_ZOOMOUT;Умањује приказ слике <b>-</b>
!TP_DIRPYRDENOISE_METHOD11;Quality !TP_DIRPYRDENOISE_METHOD11;Quality
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -353,7 +353,7 @@ HISTORY_MSG_145;Mikrokontrast - ujednačenost
HISTORY_MSG_146;Oštrenje ivica HISTORY_MSG_146;Oštrenje ivica
HISTORY_MSG_147;Oštrenje ivica - samo luminansa HISTORY_MSG_147;Oštrenje ivica - samo luminansa
HISTORY_MSG_148;Mikrokontrast HISTORY_MSG_148;Mikrokontrast
HISTORY_MSG_149;Mikrokontrast - 3x3 matrica HISTORY_MSG_149;Mikrokontrast - 3×3 matrica
HISTORY_MSG_150;Uklanjanje artefakta/šuma nakon rasklapanja mozaika HISTORY_MSG_150;Uklanjanje artefakta/šuma nakon rasklapanja mozaika
HISTORY_MSG_151;Živost boja HISTORY_MSG_151;Živost boja
HISTORY_MSG_152;Živ - Pastelni tonovi HISTORY_MSG_152;Živ - Pastelni tonovi
@@ -1821,11 +1821,11 @@ ZOOMPANEL_ZOOMOUT;Umanjuje prikaz slike <b>-</b>
!TP_CROP_GTTRIANGLE1;Golden Triangles 1 !TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2 !TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1856,12 +1856,12 @@ ZOOMPANEL_ZOOMOUT;Umanjuje prikaz slike <b>-</b>
!TP_DIRPYRDENOISE_METHOD11;Quality !TP_DIRPYRDENOISE_METHOD11;Quality
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -722,7 +722,7 @@ ZOOMPANEL_ZOOMOUT;Oddialiť <b>-</b>
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1468,11 +1468,11 @@ ZOOMPANEL_ZOOMOUT;Oddialiť <b>-</b>
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1511,12 +1511,12 @@ ZOOMPANEL_ZOOMOUT;Oddialiť <b>-</b>
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -660,7 +660,7 @@ TP_WBALANCE_TEMPERATURE;Lämpötila [K]
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1429,11 +1429,11 @@ TP_WBALANCE_TEMPERATURE;Lämpötila [K]
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1476,12 +1476,12 @@ TP_WBALANCE_TEMPERATURE;Lämpötila [K]
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -374,7 +374,7 @@ HISTORY_MSG_145;Mikrokontrast - Enhetlighet
HISTORY_MSG_146;Kantskärpning HISTORY_MSG_146;Kantskärpning
HISTORY_MSG_147;Kantskärpning - Endast luminans HISTORY_MSG_147;Kantskärpning - Endast luminans
HISTORY_MSG_148;Mikrokontrast HISTORY_MSG_148;Mikrokontrast
HISTORY_MSG_149;Mikrokontrast - 3x3-matris HISTORY_MSG_149;Mikrokontrast - 3×3-matris
HISTORY_MSG_150;Reducering av artefakter och brus e. demosaicing HISTORY_MSG_150;Reducering av artefakter och brus e. demosaicing
HISTORY_MSG_151;Lyster HISTORY_MSG_151;Lyster
HISTORY_MSG_152;Lyster - Pastelltoner HISTORY_MSG_152;Lyster - Pastelltoner
@@ -1825,11 +1825,11 @@ ZOOMPANEL_ZOOMOUT;Förminska.\nKortkommando: <b>-</b>
!TP_COLORTONING_TWOBY;Special a* and b* !TP_COLORTONING_TWOBY;Special a* and b*
!TP_COLORTONING_TWOCOLOR_TOOLTIP;Standard chroma:\nLinear response, a* = b*.\n\nSpecial chroma:\nLinear response, a* = b*, but unbound - try under the diagonal.\n\nSpecial a* and b*:\nLinear response unbound with separate curves for a* and b*. Intended for special effects.\n\nSpecial chroma 2 colors:\nMore predictable. !TP_COLORTONING_TWOCOLOR_TOOLTIP;Standard chroma:\nLinear response, a* = b*.\n\nSpecial chroma:\nLinear response, a* = b*, but unbound - try under the diagonal.\n\nSpecial a* and b*:\nLinear response unbound with separate curves for a* and b*. Intended for special effects.\n\nSpecial chroma 2 colors:\nMore predictable.
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings. !TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
@@ -1846,12 +1846,12 @@ ZOOMPANEL_ZOOMOUT;Förminska.\nKortkommando: <b>-</b>
!TP_DIRPYRDENOISE_MED_TOOLTIP;Enabled median denoising !TP_DIRPYRDENOISE_MED_TOOLTIP;Enabled median denoising
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3 !TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3

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@@ -659,7 +659,7 @@ TP_WBALANCE_TEMPERATURE;Isı
!HISTORY_MSG_146;Edge sharpening !HISTORY_MSG_146;Edge sharpening
!HISTORY_MSG_147;ES - Luminance only !HISTORY_MSG_147;ES - Luminance only
!HISTORY_MSG_148;Microcontrast !HISTORY_MSG_148;Microcontrast
!HISTORY_MSG_149;Microcontrast - 3x3 matrix !HISTORY_MSG_149;Microcontrast - 3×3 matrix
!HISTORY_MSG_150;Post-demosaic artifact/noise red. !HISTORY_MSG_150;Post-demosaic artifact/noise red.
!HISTORY_MSG_151;Vibrance !HISTORY_MSG_151;Vibrance
!HISTORY_MSG_152;Vib - Pastel tones !HISTORY_MSG_152;Vib - Pastel tones
@@ -1428,11 +1428,11 @@ TP_WBALANCE_TEMPERATURE;Isı
!TP_DEFRINGE_RADIUS;Radius !TP_DEFRINGE_RADIUS;Radius
!TP_DEFRINGE_THRESHOLD;Threshold !TP_DEFRINGE_THRESHOLD;Threshold
!TP_DIRPYRDENOISE_3X3;3×3 !TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft !TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5 !TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft !TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7 !TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9x9 !TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only !TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global !TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global !TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1475,12 +1475,12 @@ TP_WBALANCE_TEMPERATURE;Isı
!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. !TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. !TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. !TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. !TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 !TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - !TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. !TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES;Median iterations !TP_DIRPYRDENOISE_PASSES;Median iterations
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. !TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones !TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones !TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview !TP_DIRPYRDENOISE_PREV;Preview

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@@ -379,7 +379,7 @@ HISTORY_MSG_145;Microcontrast - Uniformity
HISTORY_MSG_146;Edge sharpening HISTORY_MSG_146;Edge sharpening
HISTORY_MSG_147;ES - Luminance only HISTORY_MSG_147;ES - Luminance only
HISTORY_MSG_148;Microcontrast HISTORY_MSG_148;Microcontrast
HISTORY_MSG_149;Microcontrast - 3x3 matrix HISTORY_MSG_149;Microcontrast - 3×3 matrix
HISTORY_MSG_150;Post-demosaic artifact/noise red. HISTORY_MSG_150;Post-demosaic artifact/noise red.
HISTORY_MSG_151;Vibrance HISTORY_MSG_151;Vibrance
HISTORY_MSG_152;Vib - Pastel tones HISTORY_MSG_152;Vib - Pastel tones
@@ -1352,11 +1352,11 @@ TP_DEFRINGE_LABEL;Defringe
TP_DEFRINGE_RADIUS;Radius TP_DEFRINGE_RADIUS;Radius
TP_DEFRINGE_THRESHOLD;Threshold TP_DEFRINGE_THRESHOLD;Threshold
TP_DIRPYRDENOISE_3X3;3×3 TP_DIRPYRDENOISE_3X3;3×3
TP_DIRPYRDENOISE_3X3_SOFT;3x3 soft TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
TP_DIRPYRDENOISE_5X5;5×5 TP_DIRPYRDENOISE_5X5;5×5
TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
TP_DIRPYRDENOISE_7X7;7×7 TP_DIRPYRDENOISE_7X7;7×7
TP_DIRPYRDENOISE_9X9;9x9 TP_DIRPYRDENOISE_9X9;9×9
TP_DIRPYRDENOISE_ABM;Chroma only TP_DIRPYRDENOISE_ABM;Chroma only
TP_DIRPYRDENOISE_AUT;Automatic global TP_DIRPYRDENOISE_AUT;Automatic global
TP_DIRPYRDENOISE_AUTO;Automatic global TP_DIRPYRDENOISE_AUTO;Automatic global
@@ -1399,12 +1399,12 @@ TP_DIRPYRDENOISE_METHOD11;Quality
TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time. TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection. TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline. TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3x3 soft: treats 5 pixels in a 3x3 pixel window.\n3x3: treats 9 pixels in a 3x3 pixel window.\n5x5 soft: treats 13 pixels in a 5x5 pixel window.\n5x5: treats 25 pixels in a 5x5 pixel window.\n7x7: treats 49 pixels in a 7x7 pixel window.\n9x9: treats 81 pixels in a 9x9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one. TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2 TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= - TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance. TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
TP_DIRPYRDENOISE_PASSES;Median iterations TP_DIRPYRDENOISE_PASSES;Median iterations
TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3x3 window size often leads to better results than using one median filter iteration with a 7x7 window size. TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
TP_DIRPYRDENOISE_PON;Auto multi-zones TP_DIRPYRDENOISE_PON;Auto multi-zones
TP_DIRPYRDENOISE_PRE;Preview multi-zones TP_DIRPYRDENOISE_PRE;Preview multi-zones
TP_DIRPYRDENOISE_PREV;Preview TP_DIRPYRDENOISE_PREV;Preview