reviewed boxblur code and usage
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@@ -198,20 +198,20 @@ public:
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void Median_Denoise(float **src, float **dst, float upperBound, int width, int height, Median medianType, int iterations, int numThreads, float **buffer = nullptr);
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void RGB_denoise(int kall, Imagefloat * src, Imagefloat * dst, Imagefloat * calclum, float * ch_M, float *max_r, float *max_b, bool isRAW, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, const NoiseCurve & noiseLCurve, const NoiseCurve & noiseCCurve, float &nresi, float &highresi);
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void RGB_denoise_infoGamCurve(const procparams::DirPyrDenoiseParams & dnparams, const bool isRAW, LUTf &gamcurve, float &gam, float &gamthresh, float &gamslope);
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void RGB_denoise_info(Imagefloat * src, Imagefloat * provicalc, bool isRAW, LUTf &gamcurve, float gam, float gamthresh, float gamslope, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float & maxblueaut, float &minredaut, float & minblueaut, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc, bool multiThread = false);
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void RGBtile_denoise(float * fLblox, int hblproc, float noisevar_Ldetail, float * nbrwt, float * blurbuffer); //for DCT
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void RGB_denoise_info(Imagefloat * src, Imagefloat * provicalc, bool isRAW, const LUTf &gamcurve, float gam, float gamthresh, float gamslope, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float & maxblueaut, float &minredaut, float & minblueaut, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc, bool multiThread = false);
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void RGBtile_denoise(float * fLblox, int hblproc, float noisevar_Ldetail); //for DCT
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void RGBoutput_tile_row(float *bloxrow_L, float ** Ldetail, float ** tilemask_out, int height, int width, int top);
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bool WaveletDenoiseAllL(wavelet_decomposition &WaveletCoeffs_L, float *noisevarlum, float madL[8][3], float * vari, int edge);
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bool WaveletDenoiseAllAB(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_ab, float *noisevarchrom, float madL[8][3], float noisevar_ab, const bool useNoiseCCurve, bool autoch, bool denoiseMethodRgb);
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void WaveletDenoiseAll_info(int levwav, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float **noisevarlum, float **noisevarchrom, float **noisevarhue, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float &maxblueaut, float &minredaut, float & minblueaut, int schoice, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc,
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bool WaveletDenoiseAllL(const wavelet_decomposition &WaveletCoeffs_L, float *noisevarlum, float madL[8][3], float * vari, int edge);
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bool WaveletDenoiseAllAB(const wavelet_decomposition &WaveletCoeffs_L, const wavelet_decomposition &WaveletCoeffs_ab, float *noisevarchrom, float madL[8][3], float noisevar_ab, const bool useNoiseCCurve, bool autoch, bool denoiseMethodRgb);
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void WaveletDenoiseAll_info(int levwav, const wavelet_decomposition &WaveletCoeffs_a,
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const wavelet_decomposition &WaveletCoeffs_b, float **noisevarlum, float **noisevarchrom, float **noisevarhue, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float &maxblueaut, float &minredaut, float & minblueaut, int schoice, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc,
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float &maxchred, float &maxchblue, float &minchred, float &minchblue, int &nb, float &chau, float &chred, float &chblue, bool denoiseMethodRgb);
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bool WaveletDenoiseAll_BiShrinkL(wavelet_decomposition &WaveletCoeffs_L, float *noisevarlum, float madL[8][3]);
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bool WaveletDenoiseAll_BiShrinkAB(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_ab, float *noisevarchrom, float madL[8][3], float noisevar_ab,
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bool WaveletDenoiseAll_BiShrinkL(const wavelet_decomposition &WaveletCoeffs_L, float *noisevarlum, float madL[8][3]);
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bool WaveletDenoiseAll_BiShrinkAB(const wavelet_decomposition &WaveletCoeffs_L, const wavelet_decomposition &WaveletCoeffs_ab, float *noisevarchrom, float madL[8][3], float noisevar_ab,
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const bool useNoiseCCurve, bool autoch, bool denoiseMethodRgb);
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void ShrinkAllL(wavelet_decomposition &WaveletCoeffs_L, float **buffer, int level, int dir, float *noisevarlum, float * madL, float * vari, int edge);
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void ShrinkAllAB(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_ab, float **buffer, int level, int dir,
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void ShrinkAllL(const wavelet_decomposition &WaveletCoeffs_L, float **buffer, int level, int dir, float *noisevarlum, float * madL, float * vari, int edge);
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void ShrinkAllAB(const wavelet_decomposition &WaveletCoeffs_L, const wavelet_decomposition &WaveletCoeffs_ab, float **buffer, int level, int dir,
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float *noisevarchrom, float noisevar_ab, const bool useNoiseCCurve, bool autoch, bool denoiseMethodRgb, float * madL, float * madaab = nullptr, bool madCalculated = false);
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void ShrinkAll_info(float ** WavCoeffs_a, float ** WavCoeffs_b,
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int W_ab, int H_ab, float **noisevarlum, float **noisevarchrom, float **noisevarhue, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float &maxblueaut, float &minredaut, float &minblueaut, int schoice, int lvl, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc,
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