Speedups for B&W conversion
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@ -24,6 +24,8 @@
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#include "sleef.c"
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#include "opthelper.h"
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#define pow_F(a,b) (xexpf(b*xlogf(a)))
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using namespace std;
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namespace rtengine
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@ -857,6 +859,14 @@ void Color::xyz2rgb (float x, float y, float z, float &r, float &g, float &b, co
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b = ((rgb_xyz[2][0] * x + rgb_xyz[2][1] * y + rgb_xyz[2][2] * z)) ;
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}
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void Color::xyz2r (float x, float y, float z, float &r, const double rgb_xyz[3][3]) // for black & white we need only r channel
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{
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//Transform to output color. Standard sRGB is D65, but internal representation is D50
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//Note that it is only at this point that we should have need of clipping color data
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r = ((rgb_xyz[0][0] * x + rgb_xyz[0][1] * y + rgb_xyz[0][2] * z)) ;
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}
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// same for float
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void Color::xyz2rgb (float x, float y, float z, float &r, float &g, float &b, const float rgb_xyz[3][3])
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{
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@ -874,19 +884,39 @@ void Color::xyz2rgb (vfloat x, vfloat y, vfloat z, vfloat &r, vfloat &g, vfloat
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}
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#endif // __SSE2__
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#ifdef __SSE2__
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void Color::trcGammaBW (float &r, float &g, float &b, float gammabwr, float gammabwg, float gammabwb)
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{
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// correct gamma for black and white image : pseudo TRC curve of ICC profil
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vfloat rgbv = _mm_set_ps(0.f, b, g, r);
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vfloat gammabwv = _mm_set_ps(0.f, gammabwb, gammabwg, gammabwr);
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vfloat c65535v = F2V(65535.f);
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rgbv /= c65535v;
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rgbv = vmaxf(rgbv, ZEROV);
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rgbv = pow_F(rgbv, gammabwv);
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rgbv *= c65535v;
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float temp[4] ALIGNED16;
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STVF(temp[0], rgbv);
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r = temp[0];
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g = temp[1];
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b = temp[2];
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}
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#else
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void Color::trcGammaBW (float &r, float &g, float &b, float gammabwr, float gammabwg, float gammabwb)
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{
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// correct gamma for black and white image : pseudo TRC curve of ICC profil
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b /= 65535.0f;
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b = pow (max(b, 0.0f), gammabwb);
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b = pow_F (max(b, 0.0f), gammabwb);
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b *= 65535.0f;
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r /= 65535.0f;
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r = pow (max(r, 0.0f), gammabwr);
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r = pow_F (max(r, 0.0f), gammabwr);
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r *= 65535.0f;
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g /= 65535.0f;
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g = pow (max(g, 0.0f), gammabwg);
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g = pow_F (max(g, 0.0f), gammabwg);
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g *= 65535.0f;
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}
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#endif
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/** @brief Compute the B&W constants for the B&W processing and its tool's GUI
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*
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@ -1492,6 +1522,17 @@ void Color::Lab2XYZ(float L, float a, float b, float &x, float &y, float &z)
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y = (LL > epskap) ? 65535.0f * fy * fy * fy : 65535.0f * LL / kappa;
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}
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void Color::L2XYZ(float L, float &x, float &y, float &z) // for black & white
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{
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float LL = L / 327.68f;
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float fy = (0.00862069f * LL) + 0.137932f; // (L+16)/116
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float fxz = 65535.f * f2xyz(fy);
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x = fxz * D50x;
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z = fxz * D50z;
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y = (LL > epskap) ? 65535.0f * fy * fy * fy : 65535.0f * LL / kappa;
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}
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#ifdef __SSE2__
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void Color::Lab2XYZ(vfloat L, vfloat a, vfloat b, vfloat &x, vfloat &y, vfloat &z)
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{
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@ -408,6 +408,7 @@ public:
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* @param rgb_xyz[3][3] transformation matrix to use for the conversion
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*/
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static void xyz2rgb (float x, float y, float z, float &r, float &g, float &b, const double rgb_xyz[3][3]);
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static void xyz2r (float x, float y, float z, float &r, const double rgb_xyz[3][3]);
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static void xyz2rgb (float x, float y, float z, float &r, float &g, float &b, const float rgb_xyz[3][3]);
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#ifdef __SSE2__
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static void xyz2rgb (vfloat x, vfloat y, vfloat z, vfloat &r, vfloat &g, vfloat &b, const vfloat rgb_xyz[3][3]);
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@ -441,6 +442,7 @@ public:
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* @param z Z coordinate [0 ; 65535] ; can be negative! (return value)
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*/
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static void Lab2XYZ(float L, float a, float b, float &x, float &y, float &z);
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static void L2XYZ(float L, float &x, float &y, float &z);
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#ifdef __SSE2__
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static void Lab2XYZ(vfloat L, vfloat a, vfloat b, vfloat &x, vfloat &y, vfloat &z);
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@ -40,7 +40,7 @@
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#include "improccoordinator.h"
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#include "clutstore.h"
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#include "ciecam02.h"
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//#define BENCHMARK
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#define BENCHMARK
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#include "StopWatch.h"
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#include "../rtgui/ppversion.h"
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#include "../rtgui/guiutils.h"
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@ -4127,23 +4127,26 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
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} else if (algm == 1) { //Luminance mixer in Lab mode to avoid artifacts
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for (int i = istart, ti = 0; i < tH; i++, ti++) {
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for (int j = jstart, tj = 0; j < tW; j++, tj++) {
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//rgb=>lab
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float r = rtemp[ti * TS + tj];
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float g = gtemp[ti * TS + tj];
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float b = btemp[ti * TS + tj];
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//rgb => xyz
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float X, Y, Z;
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Color::rgbxyz(rtemp[ti * TS + tj], gtemp[ti * TS + tj], btemp[ti * TS + tj], X, Y, Z, wp);
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//xyz => Lab
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float L, aa, bb;
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Color::rgbxyz(r, g, b, X, Y, Z, wp);
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//convert Lab
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Color::XYZ2Lab(X, Y, Z, L, aa, bb);
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//end rgb=>lab
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//lab ==> Ch
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float CC = sqrt(SQR(aa / 327.68f) + SQR(bb / 327.68f)); //CC chromaticity in 0..180 or more
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float CC = sqrtf(SQR(aa) + SQR(bb)) / 327.68f; //CC chromaticity in 0..180 or more
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float HH = xatan2f(bb, aa); // HH hue in -3.141 +3.141
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float l_r;//Luminance Lab in 0..1
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l_r = L / 32768.f;
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float2 sincosval;
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if(CC == 0.0f) {
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sincosval.y = 1.f;
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sincosval.x = 0.0f;
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} else {
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sincosval.y = aa / (CC * 327.68f);
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sincosval.x = bb / (CC * 327.68f);
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}
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if (bwlCurveEnabled) {
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L /= 32768.f;
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double hr = Color::huelab_to_huehsv2(HH);
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float valparam = float((bwlCurve->getVal(hr) - 0.5f) * 2.0f); //get l_r=f(H)
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float kcc = (CC / 70.f); //take Chroma into account...70 "middle" of chromaticity (arbitrary and simple), one can imagine other algorithme
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@ -4151,47 +4154,35 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
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valparam *= kcc;
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if(valparam > 0.f) {
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l_r = (1.f - valparam) * l_r + valparam * (1.f - SQR(SQR(SQR(SQR(1.f - min(l_r, 1.0f)))))); // SQR (SQR((SQR) to increase action in low light
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L = (1.f - valparam) * L + valparam * (1.f - SQR(SQR(SQR(SQR(1.f - min(L, 1.0f)))))); // SQR (SQR((SQR) to increase action in low light
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} else {
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l_r *= (1.f + valparam); //for negative
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L *= (1.f + valparam); //for negative
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}
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L *= 32768.f;
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}
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L = l_r * 32768.f;
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float RR, GG, BB;
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float Lr;
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Lr = L / 327.68f; //for gamutlch
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L /= 327.68f;
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#ifdef _DEBUG
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bool neg = false;
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bool more_rgb = false;
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//gamut control : Lab values are in gamut
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Color::gamutLchonly(HH, Lr, CC, RR, GG, BB, wip, highlight, 0.15f, 0.96f, neg, more_rgb);
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Color::gamutLchonly(HH, sincosval, L, CC, RR, GG, BB, wip, highlight, 0.15f, 0.96f, neg, more_rgb);
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#else
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//gamut control : Lab values are in gamut
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Color::gamutLchonly(HH, Lr, CC, RR, GG, BB, wip, highlight, 0.15f, 0.96f);
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Color::gamutLchonly(HH, sincosval, L, CC, RR, GG, BB, wip, highlight, 0.15f, 0.96f);
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#endif
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//convert CH ==> ab
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L = Lr * 327.68f;
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// float a_,b_;
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// a_=0.f;//grey
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// b_=0.f;//grey
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//convert lab=>rgb
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Color::Lab2XYZ(L, 0.f, 0.f, X, Y, Z);
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float rr_, gg_, bb_;
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Color::xyz2rgb(X, Y, Z, rr_, gg_, bb_, wip);
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rtemp[ti * TS + tj] = gtemp[ti * TS + tj] = btemp[ti * TS + tj] = rr_;
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// tmpImage->r(i,j) = tmpImage->g(i,j) = tmpImage->b(i,j) = CLIP(val[0]*kcorec);
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L *= 327.68f;
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//convert l => rgb
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Color::L2XYZ(L, X, Y, Z);
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float newRed; // We use the red channel for bw
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Color::xyz2r(X, Y, Z, newRed, wip);
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rtemp[ti * TS + tj] = gtemp[ti * TS + tj] = btemp[ti * TS + tj] = newRed;
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if (hasgammabw) {
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//gamma correction: pseudo TRC curve
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Color::trcGammaBW (rtemp[ti * TS + tj], gtemp[ti * TS + tj], btemp[ti * TS + tj], gammabwr, gammabwg, gammabwb);
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}
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//gamma correction: pseudo TRC curve
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// if (hasgammabw)
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// Color::trcGammaBW (rr_, gg_, bb_, gammabwr, gammabwg, gammabwb);
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// rtemp[ti*TS+tj] = rr_;
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// gtemp[ti*TS+tj] = gg_;
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// btemp[ti*TS+tj] = bb_;
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}
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}
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}
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