First version of combined amaze/vng4 demosaic
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@ -33,6 +33,7 @@ set(RTENGINESOURCEFILES
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FTblockDN.cc
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PF_correct_RT.cc
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amaze_demosaic_RT.cc
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amaze_vng4_demosaic_RT.cc
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cJSON.c
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calc_distort.cc
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camconst.cc
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171
rtengine/amaze_vng4_demosaic_RT.cc
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171
rtengine/amaze_vng4_demosaic_RT.cc
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@ -0,0 +1,171 @@
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////////////////////////////////////////////////////////////////
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//
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// AMaZE demosaic algorithm
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// (Aliasing Minimization and Zipper Elimination)
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//
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// copyright (c) 2008-2010 Emil Martinec <ejmartin@uchicago.edu>
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// optimized for speed by Ingo Weyrich
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//
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// incorporating ideas of Luis Sanz Rodrigues and Paul Lee
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//
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// code dated: May 27, 2010
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// latest modification: Ingo Weyrich, January 25, 2016
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//
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// amaze_interpolate_RT.cc is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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////////////////////////////////////////////////////////////////
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#include "rtengine.h"
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#include "rawimagesource.h"
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#include "rt_math.h"
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#include "sleef.c"
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#include "opthelper.h"
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#include "jaggedarray.h"
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#include "gauss.h"
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#include "StopWatch.h"
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using namespace std;
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namespace {
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float calcBlendFactor(float val, float threshold) {
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// sigmoid function
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// result is in ]0;1] range
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// inflexion point is at (x, y) (threshold, 0.5)
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return 1.f / (1.f + xexpf(16.f - 16.f * val / threshold));
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}
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#ifdef __SSE2__
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vfloat calcBlendFactor(vfloat valv, vfloat thresholdv) {
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// sigmoid function
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// result is in ]0;1] range
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// inflexion point is at (x, y) (threshold, 0.5)
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const vfloat onev = F2V(1.f);
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const vfloat c16v = F2V(16.f);
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return onev / (onev + xexpf(c16v - c16v * valv / thresholdv));
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}
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#endif
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void buildBlendMask(float** luminance, rtengine::JaggedArray<float> &blend, int W, int H, float contrastThreshold, float amount = 1.f) {
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BENCHFUN
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if(contrastThreshold == 0.f) {
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for(int j = 0; j < H; ++j) {
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for(int i = 0; i < W; ++i) {
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blend[j][i] = 1.f;
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}
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}
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} else {
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constexpr float scale = 0.0625f / 327.68f;
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#ifdef _OPENMP
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#pragma omp parallel
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#endif
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{
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#ifdef __SSE2__
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const vfloat contrastThresholdv = F2V(contrastThreshold);
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const vfloat scalev = F2V(scale);
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const vfloat amountv = F2V(amount);
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#endif
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#ifdef _OPENMP
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#pragma omp for schedule(dynamic,16)
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#endif
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for(int j = 2; j < H - 2; ++j) {
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int i = 2;
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#ifdef __SSE2__
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for(; i < W - 5; i += 4) {
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vfloat contrastv = vsqrtf(SQRV(LVFU(luminance[j][i+1]) - LVFU(luminance[j][i-1])) + SQRV(LVFU(luminance[j+1][i]) - LVFU(luminance[j-1][i])) +
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SQRV(LVFU(luminance[j][i+2]) - LVFU(luminance[j][i-2])) + SQRV(LVFU(luminance[j+2][i]) - LVFU(luminance[j-2][i]))) * scalev;
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STVFU(blend[j][i], amountv * calcBlendFactor(contrastv, contrastThresholdv));
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}
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#endif
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for(; i < W - 2; ++i) {
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float contrast = sqrtf(rtengine::SQR(luminance[j][i+1] - luminance[j][i-1]) + rtengine::SQR(luminance[j+1][i] - luminance[j-1][i]) +
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rtengine::SQR(luminance[j][i+2] - luminance[j][i-2]) + rtengine::SQR(luminance[j+2][i] - luminance[j-2][i])) * scale;
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blend[j][i] = amount * calcBlendFactor(contrast, contrastThreshold);
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}
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}
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#ifdef _OPENMP
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#pragma omp single
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#endif
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{
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// upper border
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for(int j = 0; j < 2; ++j) {
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for(int i = 2; i < W - 2; ++i) {
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blend[j][i] = blend[2][i];
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}
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}
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// lower border
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for(int j = H - 2; j < H; ++j) {
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for(int i = 2; i < W - 2; ++i) {
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blend[j][i] = blend[H-3][i];
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}
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}
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for(int j = 0; j < H; ++j) {
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// left border
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blend[j][0] = blend[j][1] = blend[j][2];
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// right border
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blend[j][W - 2] = blend[j][W - 1] = blend[j][W - 3];
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}
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}
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// blur blend mask to smooth transitions
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gaussianBlur(blend, blend, W, H, 2.0);
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}
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}
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}
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}
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namespace rtengine
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{
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void RawImageSource::amaze_vng4_demosaic_RT(int winw, int winh, array2D<float> &rawData, array2D<float> &red, array2D<float> &green, array2D<float> &blue)
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{
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BENCHFUN
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vng4_demosaic ();
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array2D<float> redTmp(winw, winh);
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array2D<float> greenTmp(winw, winh);
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array2D<float> blueTmp(winw, winh);
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array2D<float> L(winw, winh);
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amaze_demosaic_RT (0, 0, winw, winh, rawData, redTmp, greenTmp, blueTmp);
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const float xyz_rgb[3][3] = { // XYZ from RGB
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{ 0.412453, 0.357580, 0.180423 },
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{ 0.212671, 0.715160, 0.072169 },
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{ 0.019334, 0.119193, 0.950227 }
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};
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#pragma omp parallel
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{
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float a[winw] ALIGNED16;
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float b[winw] ALIGNED16;
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#pragma omp for
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for(int i = 0; i < winh; ++i) {
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Color::RGB2Lab(redTmp[i], greenTmp[i], blueTmp[i], L[i], a, b, xyz_rgb, winw);
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}
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}
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// calculate contrast based blend factors to reduce sharpening in regions with low contrast
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JaggedArray<float> blend(winw, winh);
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buildBlendMask(L, blend, winw, winh, 20.f / 100.f);
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#pragma omp parallel for
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for(int i = 0; i < winh; ++i) {
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for(int j = 0; j < winw; ++j) {
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red[i][j] = intp(blend[i][j], redTmp[i][j], red[i][j]);
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green[i][j] = intp(blend[i][j], greenTmp[i][j], green[i][j]);
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blue[i][j] = intp(blend[i][j], blueTmp[i][j], blue[i][j]);
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}
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}
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}
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}
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@ -2078,7 +2078,8 @@ void RawImageSource::demosaic(const RAWParams &raw)
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} else if (raw.bayersensor.method == RAWParams::BayerSensor::getMethodString(RAWParams::BayerSensor::Method::DCB) ) {
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dcb_demosaic(raw.bayersensor.dcb_iterations, raw.bayersensor.dcb_enhance);
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} else if (raw.bayersensor.method == RAWParams::BayerSensor::getMethodString(RAWParams::BayerSensor::Method::EAHD)) {
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eahd_demosaic ();
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amaze_vng4_demosaic_RT (W, H, rawData, red, green, blue);
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// eahd_demosaic ();
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} else if (raw.bayersensor.method == RAWParams::BayerSensor::getMethodString(RAWParams::BayerSensor::Method::IGV)) {
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igv_interpolate(W, H);
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} else if (raw.bayersensor.method == RAWParams::BayerSensor::getMethodString(RAWParams::BayerSensor::Method::LMMSE)) {
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@ -268,6 +268,7 @@ protected:
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void igv_interpolate(int winw, int winh);
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void lmmse_interpolate_omp(int winw, int winh, array2D<float> &rawData, array2D<float> &red, array2D<float> &green, array2D<float> &blue, int iterations);
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void amaze_demosaic_RT(int winx, int winy, int winw, int winh, array2D<float> &rawData, array2D<float> &red, array2D<float> &green, array2D<float> &blue);//Emil's code for AMaZE
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void amaze_vng4_demosaic_RT(int winw, int winh, array2D<float> &rawData, array2D<float> &red, array2D<float> &green, array2D<float> &blue);//Emil's code for AMaZE
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void fast_demosaic();//Emil's code for fast demosaicing
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void dcb_demosaic(int iterations, bool dcb_enhance);
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void ahd_demosaic();
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