Improve caclulation of dual demosaic contrast threshold

This commit is contained in:
heckflosse
2018-12-04 14:51:13 +01:00
parent 4a949685ca
commit 75a34ef87e

View File

@@ -207,15 +207,16 @@ void buildBlendMask(float** luminance, float **blend, int W, int H, float &contr
if (autoContrast) {
for (int pass = 0; pass < 2; ++pass) {
const int tilesize = 80 / (pass + 1);
const int numTilesW = W / tilesize;
const int numTilesH = H / tilesize;
const int skip = pass < 1 ? tilesize : tilesize / 4;
const int numTilesW = W / skip - 3 * pass;
const int numTilesH = H / skip - 3 * pass;
std::vector<std::vector<std::pair<float, float>>> variances(numTilesH, std::vector<std::pair<float, float>>(numTilesW));
#pragma omp parallel for
for (int i = 0; i < numTilesH; ++i) {
int tileY = i * tilesize;
int tileY = i * skip;
for (int j = 0; j < numTilesW; ++j) {
int tileX = j * tilesize;
int tileX = j * skip;
#ifdef __SSE2__
vfloat avgv = ZEROV;
for (int y = tileY; y < tileY + tilesize; ++y) {
@@ -268,10 +269,9 @@ void buildBlendMask(float** luminance, float **blend, int W, int H, float &contr
}
}
const int minY = tilesize * minI;
const int minX = tilesize * minJ;
const int minY = skip * minI;
const int minX = skip * minJ;
// std::cout << pass << ": minvar : " << minvar << std::endl;
if (minvar <= 1.f || pass == 1) {
// a variance <= 1 means we already found a flat region and can skip second pass
// in second pass we allow a variance of 2