Shadows/Highlights Sparmpask, speedup using SSE4 for native builds
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107
rtengine/LUT.h
107
rtengine/LUT.h
@ -71,9 +71,7 @@
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#include <glibmm.h>
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#include <fstream>
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#endif
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#ifdef __SSE2__
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#include "sleefsseavx.c"
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#endif
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#include "opthelper.h"
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#include <assert.h>
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#include "rt_math.h"
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@ -91,10 +89,9 @@ protected:
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private:
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unsigned int owner;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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__m128 maxsv __attribute__ ((aligned (16)));
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__m128 sizev __attribute__ ((aligned (16)));
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__m128i maxsiv __attribute__ ((aligned (16)));
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__m128i sizeiv __attribute__ ((aligned (16)));
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vfloat maxsv __attribute__ ((aligned (16)));
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vfloat sizev __attribute__ ((aligned (16)));
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vint sizeiv __attribute__ ((aligned (16)));
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#endif
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public:
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/// convenience flag! If one doesn't want to delete the buffer but want to flag it to be recomputed...
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@ -120,10 +117,9 @@ public:
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maxs = size - 2;
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maxsf = (float)maxs;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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maxsv = _mm_set1_ps( maxs );
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maxsiv = _mm_cvttps_epi32( maxsv );
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maxsv = F2V( maxs );
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sizeiv = _mm_set1_epi32( (int)(size - 1) );
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sizev = _mm_set1_ps( size - 1 );
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sizev = F2V( size - 1 );
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#endif
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}
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void operator ()(int s, int flags = 0xfffffff)
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@ -150,10 +146,9 @@ public:
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maxs = size - 2;
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maxsf = (float)maxs;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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maxsv = _mm_set1_ps( maxs );
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maxsiv = _mm_cvttps_epi32( maxsv );
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maxsv = F2V( maxs );
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sizeiv = _mm_set1_epi32( (int)(size - 1) );
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sizev = _mm_set1_ps( size - 1 );
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sizev = F2V( size - 1 );
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#endif
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}
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@ -167,11 +162,11 @@ public:
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assert (s > 0);
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if (source == NULL) {
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if (!source) {
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printf("source is NULL!\n");
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}
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assert (source != NULL);
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assert (source != nullptr);
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#endif
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dirty = false; // Assumption
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clip = flags;
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@ -182,10 +177,9 @@ public:
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maxs = size - 2;
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maxsf = (float)maxs;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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maxsv = _mm_set1_ps( size - 2);
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maxsiv = _mm_cvttps_epi32( maxsv );
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maxsv = F2V( size - 2);
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sizeiv = _mm_set1_epi32( (int)(size - 1) );
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sizev = _mm_set1_ps( size - 1 );
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sizev = F2V( size - 1 );
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#endif
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for (int i = 0; i < s; i++) {
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@ -195,7 +189,7 @@ public:
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LUT()
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{
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data = NULL;
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data = nullptr;
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reset();
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}
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@ -237,10 +231,10 @@ public:
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if (this != &rhs) {
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if (rhs.size > this->size) {
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delete [] this->data;
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this->data = NULL;
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this->data = nullptr;
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}
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if (this->data == NULL) {
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if (this->data == nullptr) {
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this->data = new T[rhs.size];
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}
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@ -252,10 +246,9 @@ public:
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this->maxs = this->size - 2;
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this->maxsf = (float)this->maxs;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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this->maxsv = _mm_set1_ps( this->size - 2);
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this->maxsiv = _mm_cvttps_epi32( this->maxsv );
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this->maxsv = F2V( this->size - 2);
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this->sizeiv = _mm_set1_epi32( (int)(this->size - 1) );
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this->sizev = _mm_set1_ps( this->size - 1 );
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this->sizev = F2V( this->size - 1 );
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#endif
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}
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@ -268,14 +261,15 @@ public:
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}
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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__m128 operator[](__m128 indexv ) const
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/*
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vfloat operator[](vfloat indexv ) const
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{
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// printf("don't use this operator. It's not ready for production");
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return _mm_setzero_ps();
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// convert floats to ints
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__m128i idxv = _mm_cvttps_epi32( indexv );
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__m128 tempv, resultv, p1v, p2v;
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vint idxv = _mm_cvttps_epi32( indexv );
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vfloat tempv, resultv, p1v, p2v;
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vmask maxmask = vmaskf_gt(indexv, maxsv);
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idxv = _mm_castps_si128(vself(maxmask, maxsv, _mm_castsi128_ps(idxv)));
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vmask minmask = vmaskf_lt(indexv, _mm_setzero_ps());
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@ -327,15 +321,55 @@ public:
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p2v = _mm_move_ss( p2v, tempv);
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// now p2v is 3 2 1 0
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__m128 diffv = indexv - _mm_cvtepi32_ps ( idxv );
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vfloat diffv = indexv - _mm_cvtepi32_ps ( idxv );
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diffv = vself(vorm(maxmask, minmask), _mm_setzero_ps(), diffv);
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resultv = p1v + p2v * diffv;
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return resultv ;
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}
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__m128 operator[](__m128i idxv ) const
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*/
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#ifdef __SSE4_1__
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vfloat operator[](vint idxv ) const
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{
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__m128 tempv, p1v;
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vfloat tempv, p1v;
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idxv = _mm_max_epi32( _mm_setzero_si128(), _mm_min_epi32(idxv, sizeiv));
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// access the LUT 4 times and shuffle the values into p1v
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int idx;
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// get 4th value
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idx = _mm_extract_epi32(idxv, 3);
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tempv = _mm_load_ss(&data[idx]);
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p1v = PERMUTEPS(tempv, _MM_SHUFFLE(0, 0, 0, 0));
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// now p1v is 3 3 3 3
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// get 3rd value
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idx = _mm_extract_epi32(idxv, 2);
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tempv = _mm_load_ss(&data[idx]);
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p1v = _mm_move_ss( p1v, tempv);
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// now p1v is 3 3 3 2
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// get 2nd value
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idx = _mm_extract_epi32(idxv, 1);
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tempv = _mm_load_ss(&data[idx]);
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p1v = PERMUTEPS( p1v, _MM_SHUFFLE(1, 0, 1, 0));
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// now p1v is 3 2 3 2
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p1v = _mm_move_ss( p1v, tempv );
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// now p1v is 3 2 3 1
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// get 1st value
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idx = _mm_cvtsi128_si32(idxv);
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tempv = _mm_load_ss(&data[idx]);
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p1v = PERMUTEPS( p1v, _MM_SHUFFLE(3, 2, 0, 0));
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// now p1v is 3 2 1 1
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p1v = _mm_move_ss( p1v, tempv );
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// now p1v is 3 2 1 0
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return p1v;
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}
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#else
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vfloat operator[](vint idxv ) const
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{
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vfloat tempv, p1v;
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tempv = _mm_cvtepi32_ps(idxv);
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tempv = _mm_min_ps( tempv, sizev );
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idxv = _mm_cvttps_epi32(_mm_max_ps( tempv, _mm_setzero_ps( ) ));
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@ -346,7 +380,7 @@ public:
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// get 4th value
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idx = _mm_cvtsi128_si32 (_mm_shuffle_epi32(idxv, _MM_SHUFFLE(3, 3, 3, 3)));
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tempv = _mm_load_ss(&data[idx]);
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p1v = _mm_shuffle_ps(tempv, tempv, _MM_SHUFFLE(0, 0, 0, 0));
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p1v = PERMUTEPS(tempv, _MM_SHUFFLE(0, 0, 0, 0));
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// now p1v is 3 3 3 3
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// get 3rd value
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@ -358,7 +392,7 @@ public:
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// get 2nd value
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idx = _mm_cvtsi128_si32 (_mm_shuffle_epi32(idxv, _MM_SHUFFLE(1, 1, 1, 1)));
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tempv = _mm_load_ss(&data[idx]);
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p1v = _mm_shuffle_ps( p1v, p1v, _MM_SHUFFLE(1, 0, 1, 0));
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p1v = PERMUTEPS( p1v, _MM_SHUFFLE(1, 0, 1, 0));
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// now p1v is 3 2 3 2
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p1v = _mm_move_ss( p1v, tempv );
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// now p1v is 3 2 3 1
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@ -366,13 +400,14 @@ public:
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// get 1st value
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idx = _mm_cvtsi128_si32 (idxv);
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tempv = _mm_load_ss(&data[idx]);
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p1v = _mm_shuffle_ps( p1v, p1v, _MM_SHUFFLE(3, 2, 0, 0));
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p1v = PERMUTEPS( p1v, _MM_SHUFFLE(3, 2, 0, 0));
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// now p1v is 3 2 1 1
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p1v = _mm_move_ss( p1v, tempv );
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// now p1v is 3 2 1 0
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return p1v;
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}
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#endif
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#endif
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// use with float indices
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@ -465,7 +500,7 @@ public:
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}
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dirty = true;
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data = NULL;
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data = nullptr;
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owner = 1;
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size = 0;
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upperBound = 0;
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@ -484,7 +519,7 @@ class HueLUT : public LUTf
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{
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public:
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HueLUT() : LUTf() {}
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HueLUT(bool createArray) : LUTf()
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explicit HueLUT(bool createArray) : LUTf()
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{
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if (createArray) {
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this->operator () (501, LUT_CLIP_BELOW | LUT_CLIP_ABOVE);
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#define STVFU(x,y) _mm_storeu_ps(&x,y)
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#endif
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#if defined(__x86_64__) && defined(__AVX__)
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#define PERMUTEPS(a,mask) _mm_permute_ps(a,mask)
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#else
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#define PERMUTEPS(a,mask) _mm_shuffle_ps(a,a,mask)
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#endif
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static INLINE vfloat LC2VFU(float &a)
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{
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