locallab: dedup dehaze code
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@@ -209,9 +209,9 @@ void extract_channels(Imagefloat *img, array2D<float> &r, array2D<float> &g, arr
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} // namespace
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void ImProcFunctions::dehaze(Imagefloat *img)
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void ImProcFunctions::dehaze(Imagefloat *img, const DehazeParams &dehazeParams)
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{
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if (!params->dehaze.enabled) {
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if (!dehazeParams.enabled) {
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return;
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}
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@@ -219,7 +219,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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const int W = img->getWidth();
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const int H = img->getHeight();
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const float strength = LIM01(float(params->dehaze.strength) / 100.f * 0.9f);
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const float strength = LIM01(float(dehazeParams.strength) / 100.f * 0.9f);
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: strength = " << strength << std::endl;
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@@ -288,7 +288,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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std::cout << "dehaze: max distance is " << max_t << std::endl;
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}
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float depth = -float(params->dehaze.depth) / 100.f;
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float depth = -float(dehazeParams.depth) / 100.f;
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const float t0 = max(1e-3f, std::exp(depth * max_t));
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const float teps = 1e-3f;
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#ifdef _OPENMP
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@@ -308,7 +308,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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}
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}
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float mt = max(t[y][x], t0, tl + teps, tu + teps);
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if (params->dehaze.showDepthMap) {
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if (dehazeParams.showDepthMap) {
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img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt);
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} else {
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float r = (rgb[0] - ambient[0]) / mt + ambient[0];
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@@ -325,123 +325,4 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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img->normalizeFloatTo65535();
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}
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void ImProcFunctions::dehazeloc(Imagefloat *img, float deha, float depth)
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{
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img->normalizeFloatTo1();
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const int W = img->getWidth();
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const int H = img->getHeight();
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float strength = deha;//LIM01(float(params->locallab.dehaze) / 100.f * 0.9f);
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: strength = " << strength << std::endl;
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}
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array2D<float> dark(W, H);
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int patchsize = max(int(5 / scale), 2);
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int npatches = 0;
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float ambient[3];
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array2D<float> &t_tilde = dark;
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float max_t = 0.f;
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{
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array2D<float> R(W, H);
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array2D<float> G(W, H);
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array2D<float> B(W, H);
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extract_channels(img, R, G, B, patchsize, 1e-1, multiThread);
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patchsize = max(max(W, H) / 600, 2);
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npatches = get_dark_channel(R, G, B, dark, patchsize, nullptr, false, multiThread);
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DEBUG_DUMP(dark);
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max_t = estimate_ambient_light(R, G, B, dark, patchsize, npatches, ambient);
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: ambient light is "
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<< ambient[0] << ", " << ambient[1] << ", " << ambient[2]
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<< std::endl;
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}
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get_dark_channel(R, G, B, dark, patchsize, ambient, true, multiThread);
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}
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if (min(ambient[0], ambient[1], ambient[2]) < 0.01f) {
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: no haze detected" << std::endl;
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}
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img->normalizeFloatTo65535();
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return; // probably no haze at all
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}
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DEBUG_DUMP(t_tilde);
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#ifdef _OPENMP
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#pragma omp parallel for if (multiThread)
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#endif
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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dark[y][x] = 1.f - strength * dark[y][x];
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}
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}
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const int radius = patchsize * 4;
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const float epsilon = 1e-5;
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array2D<float> &t = t_tilde;
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{
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array2D<float> guideB(W, H, img->b.ptrs, ARRAY2D_BYREFERENCE);
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guidedFilter(guideB, t_tilde, t, radius, epsilon, multiThread);
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}
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DEBUG_DUMP(t);
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: max distance is " << max_t << std::endl;
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}
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float dept = depth;
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: depth = " << dept << std::endl;
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}
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const float t0 = max(1e-3f, std::exp(dept * max_t));
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const float teps = 1e-3f;
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#ifdef _OPENMP
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#pragma omp parallel for if (multiThread)
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#endif
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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// ensure that the transmission is such that to avoid clipping...
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float rgb[3] = { img->r(y, x), img->g(y, x), img->b(y, x) };
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// ... t >= tl to avoid negative values
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float tl = 1.f - min(rgb[0]/ambient[0], rgb[1]/ambient[1], rgb[2]/ambient[2]);
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// ... t >= tu to avoid values > 1
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float tu = t0 - teps;
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for (int c = 0; c < 3; ++c) {
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if (ambient[c] < 1) {
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tu = max(tu, (rgb[c] - ambient[c])/(1.f - ambient[c]));
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}
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}
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float mt = max(t[y][x], t0, tl + teps, tu + teps);
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if (params->dehaze.showDepthMap) {
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img->r(y, x) = img->g(y, x) = img->b(y, x) = 1.f - mt;
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} else {
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float r = (rgb[0] - ambient[0]) / mt + ambient[0];
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float g = (rgb[1] - ambient[1]) / mt + ambient[1];
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float b = (rgb[2] - ambient[2]) / mt + ambient[2];
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img->r(y, x) = r;
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img->g(y, x) = g;
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img->b(y, x) = b;
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}
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}
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}
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img->normalizeFloatTo65535();
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}
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} // namespace rtengine
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