HDR tone mapping: normalize luminance relative to the brightest point in the input
(Also tweaked the default value for the "amount" slider) Fixes #4255
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@@ -1121,13 +1121,20 @@ void ImProcFunctions::ToneMapFattal02 (Imagefloat *rgb)
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const float min_luminance = 1.f;
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TMatrix ws = ICCStore::getInstance()->workingSpaceMatrix (params->icm.working);
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float max_Y = 0.f;
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int max_x = 0, max_y = 0;
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#ifdef _OPENMP
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#pragma omp parallel for if (multiThread)
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#endif
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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Yr (x, y) = std::max (luminance (rgb->r (y, x), rgb->g (y, x), rgb->b (y, x), ws), min_luminance); // clip really black pixels
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if (Yr(x, y) > max_Y) {
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max_Y = Yr(x, y);
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max_x = x;
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max_y = y;
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}
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}
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}
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@@ -1170,6 +1177,8 @@ void ImProcFunctions::ToneMapFattal02 (Imagefloat *rgb)
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const float hr = float(h2) / float(h);
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const float wr = float(w2) / float(w);
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const float scale = std::max(L(max_x * wr + 1, max_y * hr + 1), epsilon) * (65535.f / Yr(max_x, max_y));
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#ifdef _OPENMP
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#pragma omp parallel for if(multiThread)
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@@ -1181,7 +1190,7 @@ void ImProcFunctions::ToneMapFattal02 (Imagefloat *rgb)
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int xx = x * wr + 1;
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float Y = Yr (x, y);
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float l = std::max (L (xx, yy), epsilon) * (65535.f / Y);
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float l = std::max (L (xx, yy), epsilon) * (65535.f / Y) / scale;
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rgb->r (y, x) = std::max (rgb->r (y, x), 0.f) * l;
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rgb->g (y, x) = std::max (rgb->g (y, x), 0.f) * l;
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rgb->b (y, x) = std::max (rgb->b (y, x), 0.f) * l;
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