dehaze: tweak epsilon to avoid artifacts in corner cases
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@ -282,7 +282,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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const int radius = patchsize * 4;
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const int radius = patchsize * 4;
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const float epsilon = 1e-7;
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const float epsilon = 1e-5;
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array2D<float> &t = t_tilde;
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array2D<float> &t = t_tilde;
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{
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{
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