Adding SVG support for icons with automatic cache handling

See issue #3547 and #4803
This commit is contained in:
Hombre
2018-12-13 00:04:30 +01:00
parent 7ab3893b2b
commit 81407cd663
20 changed files with 196 additions and 289 deletions

View File

@@ -56,25 +56,27 @@ void CursorManager::init (Glib::RefPtr<Gdk::Window> mainWindow)
Glib::RefPtr<Gdk::Pixbuf> rotate = RTImage::createPixbufFromFile("rotate-aroundnode-hicontrast.png");
Glib::RefPtr<Gdk::Pixbuf> wait = RTImage::createPixbufFromFile("gears.png"); // Currently unused, create *-hicontrast once used.
cAdd = add ? Gdk::Cursor::create(display, add, 8, 8) : Gdk::Cursor::create(display, Gdk::PLUS);
cAddPicker = colPickAdd ? Gdk::Cursor::create(display, colPickAdd, 4, 21) : Gdk::Cursor::create(display, Gdk::PLUS);
cCropDraw = cropDraw ? Gdk::Cursor::create(display, cropDraw, 3, 3) : Gdk::Cursor::create(display, Gdk::DIAMOND_CROSS);
cCrosshair = crosshair ? Gdk::Cursor::create(display, crosshair, 12, 12) : Gdk::Cursor::create(display, Gdk::CROSSHAIR);
cEmpty = empty ? Gdk::Cursor::create(display, empty, 12, 12) : Gdk::Cursor::create(display, Gdk::BLANK_CURSOR);
cHandClosed = handClosed ? Gdk::Cursor::create(display, handClosed, 12, 12) : Gdk::Cursor::create(display, Gdk::HAND1);
cHandOpen = handOpen ? Gdk::Cursor::create(display, handOpen, 12, 12) : Gdk::Cursor::create(display, Gdk::HAND2);
cMoveBL = moveBL ? Gdk::Cursor::create(display, moveBL, 12, 12) : Gdk::Cursor::create(display, Gdk::BOTTOM_LEFT_CORNER);
cMoveBR = moveBR ? Gdk::Cursor::create(display, moveBR, 12, 12) : Gdk::Cursor::create(display, Gdk::BOTTOM_RIGHT_CORNER);
cMoveL = moveL ? Gdk::Cursor::create(display, moveL, 12, 12) : Gdk::Cursor::create(display, Gdk::SB_LEFT_ARROW);
cMoveR = moveR ? Gdk::Cursor::create(display, moveR, 12, 12) : Gdk::Cursor::create(display, Gdk::SB_RIGHT_ARROW);
cMoveTL = moveTL ? Gdk::Cursor::create(display, moveTL, 12, 12) : Gdk::Cursor::create(display, Gdk::TOP_LEFT_CORNER);
cMoveTR = moveTR ? Gdk::Cursor::create(display, moveTR, 12, 12) : Gdk::Cursor::create(display, Gdk::TOP_RIGHT_CORNER);
cMoveX = moveX ? Gdk::Cursor::create(display, moveX, 12, 12) : Gdk::Cursor::create(display, Gdk::SB_H_DOUBLE_ARROW);
cMoveXY = moveXY ? Gdk::Cursor::create(display, moveXY, 12, 12) : Gdk::Cursor::create(display, Gdk::FLEUR);
cMoveY = moveY ? Gdk::Cursor::create(display, moveY, 12, 12) : Gdk::Cursor::create(display, Gdk::SB_V_DOUBLE_ARROW);
cRotate = rotate ? Gdk::Cursor::create(display, rotate, 12, 12) : Gdk::Cursor::create(display, Gdk::EXCHANGE);
cWB = colPick ? Gdk::Cursor::create(display, colPick, 4, 21) : Gdk::Cursor::create(display, Gdk::TARGET);
cWait = wait ? Gdk::Cursor::create(display, wait, 12, 12) : Gdk::Cursor::create(display, Gdk::CLOCK);
double s = RTScalable::getTweakedDPI() / 92.; // RTScalable::getDPI() might be preferable, however it imply a lot of work to support this option
cAdd = add ? Gdk::Cursor::create(display, add, (int)(8.*s), (int)(8.*s)) : Gdk::Cursor::create(display, Gdk::PLUS);
cAddPicker = colPickAdd ? Gdk::Cursor::create(display, colPickAdd, (int)(4.*s), (int)(21.*s)) : Gdk::Cursor::create(display, Gdk::PLUS);
cCropDraw = cropDraw ? Gdk::Cursor::create(display, cropDraw, (int)(3.*s), (int)(3.*s)) : Gdk::Cursor::create(display, Gdk::DIAMOND_CROSS);
cCrosshair = crosshair ? Gdk::Cursor::create(display, crosshair, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::CROSSHAIR);
cEmpty = empty ? Gdk::Cursor::create(display, empty, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::BLANK_CURSOR);
cHandClosed = handClosed ? Gdk::Cursor::create(display, handClosed, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::HAND1);
cHandOpen = handOpen ? Gdk::Cursor::create(display, handOpen, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::HAND2);
cMoveBL = moveBL ? Gdk::Cursor::create(display, moveBL, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::BOTTOM_LEFT_CORNER);
cMoveBR = moveBR ? Gdk::Cursor::create(display, moveBR, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::BOTTOM_RIGHT_CORNER);
cMoveL = moveL ? Gdk::Cursor::create(display, moveL, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::SB_LEFT_ARROW);
cMoveR = moveR ? Gdk::Cursor::create(display, moveR, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::SB_RIGHT_ARROW);
cMoveTL = moveTL ? Gdk::Cursor::create(display, moveTL, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::TOP_LEFT_CORNER);
cMoveTR = moveTR ? Gdk::Cursor::create(display, moveTR, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::TOP_RIGHT_CORNER);
cMoveX = moveX ? Gdk::Cursor::create(display, moveX, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::SB_H_DOUBLE_ARROW);
cMoveXY = moveXY ? Gdk::Cursor::create(display, moveXY, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::FLEUR);
cMoveY = moveY ? Gdk::Cursor::create(display, moveY, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::SB_V_DOUBLE_ARROW);
cRotate = rotate ? Gdk::Cursor::create(display, rotate, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::EXCHANGE);
cWB = colPick ? Gdk::Cursor::create(display, colPick, (int)(4.*s), (int)(21.*s)) : Gdk::Cursor::create(display, Gdk::TARGET);
cWait = wait ? Gdk::Cursor::create(display, wait, (int)(12.*s), (int)(12.*s)) : Gdk::Cursor::create(display, Gdk::CLOCK);
window = mainWindow;
}