Fixed crash in denoise with lumacoarse
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@@ -2270,7 +2270,6 @@ bool ImProcFunctions::WaveletDenoiseAll_BiShrinkL(const wavelet_decomposition &W
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//simple wavelet shrinkage
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float * sfave = buffer[0] + 32;
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float * sfaved = buffer[2] + 96;
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// float * blurBuffer = buffer[2] + 96;
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float mad_Lr = madL[lvl][dir - 1];
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/*
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@@ -2288,7 +2287,6 @@ bool ImProcFunctions::WaveletDenoiseAll_BiShrinkL(const wavelet_decomposition &W
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for (int i = 0; i < Hlvl_L * Wlvl_L; ++i) {
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nvl[i] = 0.f;
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}
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if ((edge == 1 || edge == 2 || edge == 3) && vari) {
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// nvl = blurBuffer; // we need one buffer, but fortunately we don't have to allocate a new one because we can use blurBuffer
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if ((edge == 1 || edge == 3)) {
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@@ -2346,7 +2344,7 @@ bool ImProcFunctions::WaveletDenoiseAll_BiShrinkL(const wavelet_decomposition &W
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#endif
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boxblur(sfave, sfaved, lvl + 2, Wlvl_L, Hlvl_L, false); //increase smoothness by locally averaging shrinkage
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// boxblur(sfave, sfaved, blurBuffer, lvl + 2, lvl + 2, Wlvl_L, Hlvl_L); //increase smoothness by locally averaging shrinkage
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#ifdef __SSE2__
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vfloat sfavev;
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vfloat sf_Lv;
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@@ -2384,7 +2382,7 @@ bool ImProcFunctions::WaveletDenoiseAll_BiShrinkL(const wavelet_decomposition &W
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}
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}
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for (int i = 3; i >= 0; i--) {
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for (int i = 2; i >= 0; i--) {
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if (buffer[i] != nullptr) {
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delete[] buffer[i];
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}
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