Configurable sound after longer editor operations; see issue #424

This commit is contained in:
Oliver Duis
2010-12-21 21:50:28 +01:00
parent 0c0ffd34d9
commit 84b7e9b6ea
7 changed files with 64 additions and 7 deletions

View File

@@ -137,6 +137,8 @@ class Options {
std::vector<double> cutOverlayBrush; // Red;Green;Blue;Alpha , all ranging 0..1
Glib::ustring sndBatchQueueDone;
Glib::ustring sndLngEditProcDone;
double sndLngEditProcDoneSecs; // Minimum processing time seconds till the sound is played
Options ();