Configurable sound after longer editor operations; see issue #424
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@@ -137,6 +137,8 @@ class Options {
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std::vector<double> cutOverlayBrush; // Red;Green;Blue;Alpha , all ranging 0..1
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Glib::ustring sndBatchQueueDone;
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Glib::ustring sndLngEditProcDone;
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double sndLngEditProcDoneSecs; // Minimum processing time seconds till the sound is played
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Options ();
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