Fix bad colors when demosaic border is odd
Colors are incorrect if the demosaic border is odd and raw chromatic aberration is enabled.
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@ -146,7 +146,7 @@ float* RawImageSource::CA_correct_RT(
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const unsigned int cfa[2][2] = {{FC(0,0), FC(0,1)}, {FC(1,0), FC(1,1)}};
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constexpr int ts = 128;
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constexpr int tsh = ts / 2;
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const int cb = border_crop;
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const int cb = 2 * ((border_crop + 1) / 2); // Round up to nearest even integer.
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//shifts to location of vertical and diagonal neighbours
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constexpr int v1 = ts, v2 = 2 * ts, v3 = 3 * ts, v4 = 4 * ts; //, p1=-ts+1, p2=-2*ts+2, p3=-3*ts+3, m1=ts+1, m2=2*ts+2, m3=3*ts+3;
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