SSS3 code to speedup save to 8bit formats (mainly for 8bit tiff and jpeg)
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@ -56,8 +56,85 @@ void Image16::getScanline (int row, unsigned char* buffer, int bps)
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}
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} else if (bps == 8) {
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int ix = 0;
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int i = 0;
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#ifdef __SSSE3__
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// process 48 values using SSSE3. Looks like a lot of code, but it only needs about one instruction per value, whereas scalar version needs about five instructions per value
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vmask reduceWord2Bytev = _mm_set_epi8(0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 15, 13, 11, 9, 7, 5, 3, 1);
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// we need fivev and sixv to reduce the number of registers used for permutation masks from 9 to 6
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vint fivev = _mm_set1_epi8(5);
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vint sixv = _mm_set1_epi8(6);
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for (int i = 0; i < width; i++) {
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for (; i < width - 15; i += 16, ix += 48) {
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// generate initial shuffle masks. Gaps are set to 0xf0 to allow calculating subsequent masks from previous ones
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vint redmaskv = _mm_set_epi8(5, 0xf0, 0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0);
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vint greenmaskv = _mm_set_epi8(0xf0, 0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0, 0xf0);
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vint bluemaskv = _mm_set_epi8(0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0, 0xf0, 0xf0);
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// load first 8 values for each colour
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vint red1v = _mm_loadu_si128((__m128i*)&r(row, i));
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vint green1v = _mm_loadu_si128((__m128i*)&g(row, i));
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vint blue1v = _mm_loadu_si128((__m128i*)&b(row, i));
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// load second 8 values for each colour
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vint red2v = _mm_loadu_si128((__m128i*)&r(row, i + 8));
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vint green2v = _mm_loadu_si128((__m128i*)&g(row, i + 8));
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vint blue2v = _mm_loadu_si128((__m128i*)&b(row, i + 8));
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// shuffle the high bytes of the values to the lower 64 bit of the register
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red1v = _mm_shuffle_epi8(red1v, reduceWord2Bytev);
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green1v = _mm_shuffle_epi8(green1v, reduceWord2Bytev);
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blue1v = _mm_shuffle_epi8(blue1v, reduceWord2Bytev);
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// shuffle the high bytes of the values to the lower 64 bit of the register
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red2v = _mm_shuffle_epi8(red2v, reduceWord2Bytev);
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green2v = _mm_shuffle_epi8(green2v, reduceWord2Bytev);
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blue2v = _mm_shuffle_epi8(blue2v, reduceWord2Bytev);
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// mix first and second 8 values of each colour together
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red1v = (vint)_mm_shuffle_pd((__m128d)red1v, (__m128d)red2v, 0);
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green1v = (vint)_mm_shuffle_pd((__m128d)green1v, (__m128d)green2v, 0);
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blue1v = (vint)_mm_shuffle_pd((__m128d)blue1v, (__m128d)blue2v, 0);
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// now we have the input in registers => let's generate the output
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// first we need r0g0b0r1g1b1r2g2b2r3g3b3r4g4b4r5
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vint destv = _mm_shuffle_epi8(red1v, redmaskv);
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vint greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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vint bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix]), destv);
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// then we need g5b5r6g6b6r7g7b7r8g8b8r9g9b9raga
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// we can calculate the shuffle masks from previous ones => needs only 6 instead of 9 registers to handle the 9 different shuffle masks
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vint tempmaskv = _mm_add_epi8(redmaskv, fivev);
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redmaskv = _mm_add_epi8(bluemaskv, sixv);
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bluemaskv = _mm_add_epi8(greenmaskv, fivev);
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greenmaskv = tempmaskv;
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destv = _mm_shuffle_epi8(red1v, redmaskv);
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greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix + 16]), destv);
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// and last one is barbgbbbrcgcbcrdgdbdregeberfgfbf
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// we can calculate the shuffle masks from previous ones => needs only 6 instead of 9 registers to handle the 9 different shuffle masks
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tempmaskv = _mm_add_epi8(greenmaskv, fivev);
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greenmaskv = _mm_add_epi8(redmaskv, fivev);
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redmaskv = _mm_add_epi8(bluemaskv, sixv);
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bluemaskv = tempmaskv;
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destv = _mm_shuffle_epi8(red1v, redmaskv);
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greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix + 32]), destv);
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}
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#endif
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for (; i < width; i++) {
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buffer[ix++] = r(row, i) >> 8;
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buffer[ix++] = g(row, i) >> 8;
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buffer[ix++] = b(row, i) >> 8;
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@ -80,34 +157,34 @@ void Image16::setScanline (int row, unsigned char* buffer, int bps, float *minVa
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assert(!minValue);
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switch (sampleFormat) {
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case (IIOSF_UNSIGNED_CHAR): {
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int ix = 0;
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case (IIOSF_UNSIGNED_CHAR): {
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int ix = 0;
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for (int i = 0; i < width; i++) {
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r(row, i) = (unsigned short)(buffer[ix++]) << 8;
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g(row, i) = (unsigned short)(buffer[ix++]) << 8;
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b(row, i) = (unsigned short)(buffer[ix++]) << 8;
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for (int i = 0; i < width; i++) {
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r(row, i) = (unsigned short)(buffer[ix++]) << 8;
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g(row, i) = (unsigned short)(buffer[ix++]) << 8;
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b(row, i) = (unsigned short)(buffer[ix++]) << 8;
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}
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break;
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}
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break;
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}
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case (IIOSF_UNSIGNED_SHORT): {
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unsigned short* sbuffer = (unsigned short*) buffer;
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int ix = 0;
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case (IIOSF_UNSIGNED_SHORT): {
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unsigned short* sbuffer = (unsigned short*) buffer;
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int ix = 0;
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for (int i = 0; i < width; i++) {
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r(row, i) = sbuffer[ix++];
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g(row, i) = sbuffer[ix++];
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b(row, i) = sbuffer[ix++];
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}
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for (int i = 0; i < width; i++) {
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r(row, i) = sbuffer[ix++];
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g(row, i) = sbuffer[ix++];
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b(row, i) = sbuffer[ix++];
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break;
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}
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break;
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}
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default:
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// Other type are ignored, but could be implemented if necessary
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break;
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default:
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// Other type are ignored, but could be implemented if necessary
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break;
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}
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/*
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@ -41,7 +41,8 @@
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#include "color.h"
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#include "jpeg.h"
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#define BENCHMARK
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#include "StopWatch.h"
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using namespace std;
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using namespace rtengine;
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using namespace rtengine::procparams;
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@ -917,7 +918,7 @@ int ImageIO::loadPPMFromMemory(const char* buffer, int width, int height, bool s
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int ImageIO::savePNG (Glib::ustring fname, int compression, volatile int bps)
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{
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BENCHFUN
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FILE *file = g_fopen_withBinaryAndLock (fname);
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if (!file) {
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@ -1011,7 +1012,7 @@ int ImageIO::savePNG (Glib::ustring fname, int compression, volatile int bps)
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// Quality 0..100, subsampling: 1=low quality, 2=medium, 3=high
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int ImageIO::saveJPEG (Glib::ustring fname, int quality, int subSamp)
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{
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BENCHFUN
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FILE *file = g_fopen_withBinaryAndLock (fname);
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if (!file) {
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@ -1198,7 +1199,7 @@ int ImageIO::saveJPEG (Glib::ustring fname, int quality, int subSamp)
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int ImageIO::saveTIFF (Glib::ustring fname, int bps, bool uncompressed)
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{
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BENCHFUN
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//TODO: Handling 32 bits floating point output images!
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bool writeOk = true;
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int width = getW ();
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