New highlight reconstruction algorithm, replaces color propagation.
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@@ -39,7 +39,7 @@
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namespace rtengine {
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void ImProcFunctions::PF_correct_RT(LabImage * src, LabImage * dst, double radius, int thresh, bool edges) {
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void ImProcFunctions::PF_correct_RT(LabImage * src, LabImage * dst, double radius, int thresh) {
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float threshsqr = SQR(thresh);
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int halfwin = ceil(2*radius)+1;
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