Fix segfault when dehaze depth map is enabled
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@ -311,7 +311,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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}
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float mt = max(t[y][x], t0, tl + teps, tu + teps);
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float mt = max(t[y][x], t0, tl + teps, tu + teps);
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if (params->dehaze.showDepthMap) {
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if (params->dehaze.showDepthMap) {
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img->r(y, x) = img->g(y, x) = img->b(y, x) = 1.f - mt;
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img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt);
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} else {
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} else {
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float r = (rgb[0] - ambient[0]) / mt + ambient[0];
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float r = (rgb[0] - ambient[0]) / mt + ambient[0];
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float g = (rgb[1] - ambient[1]) / mt + ambient[1];
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float g = (rgb[1] - ambient[1]) / mt + ambient[1];
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