Another bunch of cleanups

- DCPProfile::apply()
- DCPProfile::makeHueSatMap()
- DCPProfile::hsdApply()
- Refactoring

More to come...
This commit is contained in:
Flössie
2016-06-07 21:04:12 +02:00
parent 2abd641c06
commit 8ee8eb4ed6
4 changed files with 283 additions and 265 deletions

View File

@@ -20,6 +20,7 @@
#pragma once
#include <map>
#include <vector>
#include <glibmm.h>
@@ -44,6 +45,14 @@ public:
float blScale;
};
struct Illuminants {
short light_source_1;
short light_source_2;
double temperature_1;
double temperature_2;
bool will_interpolate;
};
DCPProfile(const Glib::ustring& filename);
~DCPProfile();
@@ -52,9 +61,19 @@ public:
bool getHasHueSatMap() const;
bool getHasBaselineExposureOffset() const;
void getIlluminants(int &i1, double &temp1, int &i2, double &temp2, bool &willInterpolate_) const;
Illuminants getIlluminants() const;
void Apply(Imagefloat *pImg, int preferredIlluminant, const Glib::ustring &workingSpace, const ColorTemp &wb, double pre_mul[3], double camMatrix[3][3], bool useToneCurve = false, bool applyHueSatMap = true, bool applyLookTable = false) const;
void apply(
Imagefloat* img,
int preferred_illuminant,
const Glib::ustring& working_space,
const ColorTemp& white_balance,
double pre_mul[3],
double cam_matrix[3][3],
bool use_tone_curve = false,
bool apply_hue_sat_map = true,
bool apply_look_table = false
) const;
void setStep2ApplyState(const Glib::ustring &workingSpace, bool useToneCurve, bool applyLookTable, bool applyBaselineExposure, ApplyState &asOut);
void step2ApplyTile(float *r, float *g, float *b, int width, int height, int tileWidth, const ApplyState &asIn) const;
@@ -69,28 +88,28 @@ private:
int hue_divisions;
int sat_divisions;
int val_divisions;
int iHueStep;
int iValStep;
int array_count;
int hue_step;
int val_step;
unsigned int array_count;
bool srgb_gamma;
struct {
float h_scale;
float s_scale;
float v_scale;
int maxHueIndex0;
int maxSatIndex0;
int maxValIndex0;
int hueStep;
int valStep;
int max_hue_index0;
int max_sat_index0;
int max_val_index0;
int hue_step;
int val_step;
} pc;
};
void dngref_XYCoord2Temperature(const double whiteXY[2], double *temp, double *tint) const;
void dngref_FindXYZtoCamera(const double whiteXY[2], int preferredIlluminant, double (*xyzToCamera)[3]) const;
void dngref_NeutralToXY(double neutral[3], int preferredIlluminant, double XY[2]) const;
void MakeXYZCAM(const ColorTemp &wb, double pre_mul[3], double camWbMatrix[3][3], int preferredIlluminant, double (*mXYZCAM)[3]) const;
const HSBModify* MakeHueSatMap(const ColorTemp &wb, int preferredIlluminant, HSBModify **deleteHandle) const;
void HSDApply(const HSDTableInfo &ti, const HSBModify *tableBase, float &h, float &s, float &v) const;
void makeXyzCam(const ColorTemp &wb, double pre_mul[3], double camWbMatrix[3][3], int preferredIlluminant, double (*mXYZCAM)[3]) const;
std::vector<HSBModify> makeHueSatMap(const ColorTemp& white_balance, int preferred_illuminant) const;
void hsdApply(const HSDTableInfo& table_info, const std::vector<HSBModify>& table_base, float& h, float& s, float& v) const;
double color_matrix_1[3][3];
double color_matrix_2[3][3];
@@ -106,9 +125,9 @@ private:
double temperature_1;
double temperature_2;
double baseline_exposure_offset;
HSBModify* deltas_1;
HSBModify* deltas_2;
HSBModify* look_table;
std::vector<HSBModify> deltas_1;
std::vector<HSBModify> deltas_2;
std::vector<HSBModify> look_table;
HSDTableInfo delta_info;
HSDTableInfo look_info;
short light_source_1;