Added a "gamma" slider to pyramid NR. Noise reduction is carried out with L channel mapped to that gamma. Default value is 2.0; lower values increase shadow smoothing, higher values smooth highlights more. Unfortunately adjusting this slider interacts with the other two, so all three have to be iteratively adjusted to achieve a desired result.
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@@ -153,6 +153,7 @@ class ColorDenoiseParams {
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bool enabled;
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int luma;
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int chroma;
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float gamma;
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};
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/**
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