Added a "gamma" slider to pyramid NR. Noise reduction is carried out with L channel mapped to that gamma. Default value is 2.0; lower values increase shadow smoothing, higher values smooth highlights more. Unfortunately adjusting this slider interacts with the other two, so all three have to be iteratively adjusted to achieve a desired result.

This commit is contained in:
Emil Martinec
2010-09-14 12:55:56 -05:00
parent dbea6d601e
commit 8efac28819
12 changed files with 218 additions and 219 deletions

View File

@@ -153,6 +153,7 @@ class ColorDenoiseParams {
bool enabled;
int luma;
int chroma;
float gamma;
};
/**