Added a "gamma" slider to pyramid NR. Noise reduction is carried out with L channel mapped to that gamma. Default value is 2.0; lower values increase shadow smoothing, higher values smooth highlights more. Unfortunately adjusting this slider interacts with the other two, so all three have to be iteratively adjusted to achieve a desired result.

This commit is contained in:
Emil Martinec
2010-09-14 12:55:56 -05:00
parent dbea6d601e
commit 8efac28819
12 changed files with 218 additions and 219 deletions

View File

@@ -109,6 +109,7 @@ IMPULSEDENOISE, // EvIDNEnabled,
IMPULSEDENOISE, // EvIDNThresh,
DIRPYRDENOISE, // EvDPDNEnabled,
DIRPYRDENOISE, // EvDPDNLuma,
DIRPYRDENOISE // EvDPDNChroma,
DIRPYRDENOISE, // EvDPDNChroma,
DIRPYRDENOISE // EvDPDNGamma,
};