Added a "gamma" slider to pyramid NR. Noise reduction is carried out with L channel mapped to that gamma. Default value is 2.0; lower values increase shadow smoothing, higher values smooth highlights more. Unfortunately adjusting this slider interacts with the other two, so all three have to be iteratively adjusted to achieve a desired result.
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@@ -109,6 +109,7 @@ IMPULSEDENOISE, // EvIDNEnabled,
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IMPULSEDENOISE, // EvIDNThresh,
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DIRPYRDENOISE, // EvDPDNEnabled,
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DIRPYRDENOISE, // EvDPDNLuma,
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DIRPYRDENOISE // EvDPDNChroma,
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DIRPYRDENOISE, // EvDPDNChroma,
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DIRPYRDENOISE // EvDPDNGamma,
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};
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