Changes to black compression and saturation controls. Black compression from 0-50 acts the same as 0-100 on the previous version, compressing dark tones without crushing blacks. 50-100 then starts crushing blacks until by 100 on the slider, all tones up to the set black point are sent to zero. In the new saturation control, negative values of the slider set a linear curve rather than an inverted S curve, and smoothly decrease saturation to zero across the board.

This commit is contained in:
Emil Martinec
2010-10-26 22:59:18 -05:00
commit 926056c2c2
620 changed files with 130476 additions and 0 deletions

124
rtdata/profiles/crisp.pp3 Normal file
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[Version]
Version=231
[Exposure]
Auto=true
Clip=0.02
Compensation=0
Brightness=0
Contrast=12
Black=0
HighlightCompr=100
ShadowCompr=100
Curve=1;0;0;1;1;
[Channel Mixer]
Red=100;0;0;
Green=0;100;0;
Blue=0;0;100;
[Luminance Curve]
Brightness=0
Contrast=0
Black=0
HighlightCompr=0
ShadowCompr=0
Curve=1;0;0;1;1;
[Sharpening]
Enabled=true
Method=usm
Radius=0.9
Amount=135
Threshold=768
OnlyEdges=false
EdgedetectionRadius=1.9
EdgeTolerance=1800
HalocontrolEnabled=false
HalocontrolAmount=85
DeconvRadius=0.75
DeconvAmount=75
DeconvDamping=20
DeconvIterations=30
[Color Boost]
ChannelA=12
ChannelB=12
AvoidColorClipping=false
SaturationLimiter=false
SaturationLimit=75
[White Balance]
Setting=Camera
Temperature=6504
Green=1.0
[Color Shift]
ChannelA=0
ChannelB=0
[Luminance Denoising]
Enabled=false
Radius=2.5
EdgeTolerance=1500
[Chrominance Denoising]
Enabled=false
EdgeSensitive=false
Radius=2
EdgeTolerance=3500
[Shadows & Highlights]
Enabled=false
Highlights=10
HighlightTonalWidth=80
Shadows=10
ShadowTonalWidth=80
LocalContrast=0
Radius=30
[Crop]
Enabled=false
X=0
Y=0
W=10000
H=10000
FixedRatio=true
Ratio=3:2
Orientation=Landscape
Guide=None
[Coarse Transformation]
Rotate=0
HorizontalFlip=false
VerticalFlip=false
[Rotation]
Degree=0
Fill=1
[Distortion]
Amount=0
[CACorrection]
Red=0
Blue=0
[Vignetting Correction]
Amount=0
Radius=50
[HLRecovery]
Enabled=true
Method=Luminance
[Resize]
Scale=1
Method=Bicubic
[Color Management]
InputProfile=(camera)
ApplyGammaBeforeInputProfile=false
WorkingProfile=sRGB
OutputProfile=No ICM: sRGB output

125
rtdata/profiles/default.pp3 Normal file
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[Version]
Version=231
[Exposure]
Auto=true
Clip=0.01
Compensation=0
Brightness=0
Contrast=0
Black=0
HighlightCompr=100
ShadowCompr=100
Curve=1;0;0;1;1;
[Channel Mixer]
Red=100;0;0;
Green=0;100;0;
Blue=0;0;100;
[Luminance Curve]
Brightness=0
Contrast=0
Black=0
HighlightCompr=0
ShadowCompr=0
Curve=1;0;0;1;1;
[Sharpening]
Enabled=true
Method=usm
Radius=0.8
Amount=120
Threshold=512
OnlyEdges=false
EdgedetectionRadius=1.9
EdgeTolerance=1800
HalocontrolEnabled=false
HalocontrolAmount=85
DeconvRadius=0.75
DeconvAmount=75
DeconvDamping=20
DeconvIterations=30
[Color Boost]
ChannelA=0
ChannelB=0
AvoidColorClipping=false
SaturationLimiter=false
SaturationLimit=75
[White Balance]
Setting=Camera
Temperature=6504
Green=1.0
[Color Shift]
ChannelA=0
ChannelB=0
[Luminance Denoising]
Enabled=false
Radius=2.5
EdgeTolerance=1500
[Chrominance Denoising]
Enabled=false
EdgeSensitive=false
Radius=2
EdgeTolerance=3500
[Shadows & Highlights]
Enabled=false
Highlights=10
HighlightTonalWidth=80
Shadows=10
ShadowTonalWidth=80
LocalContrast=0
Radius=30
[Crop]
Enabled=false
X=0
Y=0
W=10000
H=10000
FixedRatio=true
Ratio=3:2
Orientation=Landscape
Guide=None
[Coarse Transformation]
Rotate=0
HorizontalFlip=false
VerticalFlip=false
[Rotation]
Degree=0
Fill=1
[Distortion]
Amount=0
[CACorrection]
Red=0
Blue=0
[Vignetting Correction]
Amount=0
Radius=50
[HLRecovery]
Enabled=true
Method=Luminance
[Resize]
Scale=1
Method=Bicubic
[Color Management]
InputProfile=(camera)
ApplyGammaBeforeInputProfile=false
WorkingProfile=sRGB
OutputProfile=No ICM: sRGB output

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rtdata/profiles/neutral.pp3 Normal file
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[Version]
Version=231
[Exposure]
Auto=false
Clip=0.01
Compensation=0
Brightness=0
Contrast=0
Black=0
HighlightCompr=100
ShadowCompr=100
Curve=1;0;0;1;1;
[Channel Mixer]
Red=100;0;0;
Green=0;100;0;
Blue=0;0;100;
[Luminance Curve]
Brightness=0
Contrast=0
Black=0
HighlightCompr=0
ShadowCompr=0
Curve=1;0;0;1;1;
[Sharpening]
Enabled=false
Method=usm
Radius=0.8
Amount=120
Threshold=512
OnlyEdges=false
EdgedetectionRadius=1.9
EdgeTolerance=1800
HalocontrolEnabled=false
HalocontrolAmount=85
DeconvRadius=0.75
DeconvAmount=75
DeconvDamping=20
DeconvIterations=30
[Color Boost]
ChannelA=0
ChannelB=0
AvoidColorClipping=false
SaturationLimiter=false
SaturationLimit=75
[White Balance]
Setting=Camera
Temperature=6504
Green=1.0
[Color Shift]
ChannelA=0
ChannelB=0
[Luminance Denoising]
Enabled=false
Radius=2.5
EdgeTolerance=1500
[Chrominance Denoising]
Enabled=false
EdgeSensitive=false
Radius=2
EdgeTolerance=3500
[Shadows & Highlights]
Enabled=false
Highlights=10
HighlightTonalWidth=80
Shadows=10
ShadowTonalWidth=80
LocalContrast=0
Radius=30
[Crop]
Enabled=false
X=0
Y=0
W=10000
H=10000
FixedRatio=true
Ratio=3:2
Orientation=Landscape
Guide=None
[Coarse Transformation]
Rotate=0
HorizontalFlip=false
VerticalFlip=false
[Rotation]
Degree=0
Fill=1
[Distortion]
Amount=0
[CACorrection]
Red=0
Blue=0
[Vignetting Correction]
Amount=0
Radius=50
[HLRecovery]
Enabled=true
Method=Luminance
[Resize]
Scale=1
Method=Bicubic
[Color Management]
InputProfile=(camera)
ApplyGammaBeforeInputProfile=false
WorkingProfile=sRGB
OutputProfile=No ICM: sRGB output