Changes to black compression and saturation controls. Black compression from 0-50 acts the same as 0-100 on the previous version, compressing dark tones without crushing blacks. 50-100 then starts crushing blacks until by 100 on the slider, all tones up to the set black point are sent to zero. In the new saturation control, negative values of the slider set a linear curve rather than an inverted S curve, and smoothly decrease saturation to zero across the board.
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rtengine/slicer.cc
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135
rtengine/slicer.cc
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/*
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* This file is part of RawTherapee.
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*
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* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
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*
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* RawTherapee is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RawTherapee is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#ifdef _OPENMP
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#include <omp.h>
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#endif
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#include <slicer.h>
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#include <gtkmm.h>
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using namespace rtengine;
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// If no parameter set, everything = 0 -> process all the image
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Block::Block() {
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posX = 0;
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posY = 0;
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width = 0;
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height = 0;
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}
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Block::Block(unsigned int x, unsigned int y, unsigned int w, unsigned int h) {
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posX = x;
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posY = y;
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width = w;
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height = h;
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}
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/*
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* Slice a sub-region to process in blocks who's size is given by the number of processor
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* and the number of pixel per block (and hence the memory footprint)
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*/
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Slicer::Slicer(unsigned int imageWidth, unsigned int imageHeight, Block *subRegion, unsigned int pixels, const char* nomFichier) {
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// If the sub-region has a portrait shape, X and Y coordinates are swapped for better result
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// It will be swapped back when sending back the block coordinates
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region.width = !(subRegion->width) ? imageWidth : subRegion->width;
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region.height = !(subRegion->height) ? imageHeight : subRegion->height; // Assuming that the sub-region is under posY
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if (region.width < region.height) {
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region.width = !(subRegion->height) ? imageHeight : subRegion->height;
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region.height = !(subRegion->width) ? imageWidth : subRegion->width; // Assuming that the sub-region is under posY
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portrait = true;
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imWidth = imageHeight;
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imHeight = imageWidth;
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region.posX = subRegion->posY;
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region.posY = subRegion->posX;
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}
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else {
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portrait = false;
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imWidth = imageWidth;
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imHeight = imageHeight;
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region.posX = subRegion->posX;
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region.posY = subRegion->posY;
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}
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double subRegionRatio = (double)(region.width) / (double)(region.height);
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//total number of core/processor
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#ifdef _OPENMP
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unsigned int procNumber = omp_get_num_procs();
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#else
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unsigned int procNumber = 1;
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#endif
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//calculate the number of block
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blockNumber = (double(region.width*region.height) / (double)pixels);
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blockNumber = int((MAX(blockNumber, 1) + (double)procNumber/2.)/procNumber)*procNumber;
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vBlockNumber = (unsigned int)(sqrt((double)blockNumber / subRegionRatio)+0.5);
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vBlockNumber = CLAMP(vBlockNumber, 1, blockNumber);
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hBlockNumber = (double)blockNumber / (double)vBlockNumber;
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blockWidth = 1.0 / hBlockNumber;
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double maxPixelNumberX = (double)region.height / (double)vBlockNumber;
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double maxPixelNumberY = (double)region.width / (double)((unsigned int)hBlockNumber);
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if (maxPixelNumberX - (double)((unsigned int)maxPixelNumberX) != 0.) maxPixelNumberX += 1.;
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if (maxPixelNumberY - (double)((unsigned int)maxPixelNumberY) != 0.) maxPixelNumberY += 1.;
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maxPixelNumber = (unsigned int)maxPixelNumberX * (unsigned int)maxPixelNumberY;
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}
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// return the absolute position and size of the requested block
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void Slicer::get_block(unsigned int numBlock, Block *block) {
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double roundingTradeOff = (hBlockNumber - (double)((int)hBlockNumber)) == 0.5 ? 2.1 : 2.0;
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unsigned int alreadyCompletedLineNbr = (unsigned int)((double)(numBlock) * blockWidth + (blockWidth/roundingTradeOff));
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unsigned int prevLineEnd = (unsigned int)((double)alreadyCompletedLineNbr * hBlockNumber + 0.5);
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unsigned int myLineEnd = (unsigned int)((double)(alreadyCompletedLineNbr+1) * hBlockNumber + 0.5);
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unsigned int nbrCellsOnMyLine = myLineEnd - prevLineEnd;
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unsigned int cellOnMyLine = numBlock - prevLineEnd;
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unsigned int blockStart = (unsigned int)(((double)region.width / (double)nbrCellsOnMyLine)*(double)(cellOnMyLine));
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unsigned int blockEnd = (unsigned int)(((double)region.width / (double)nbrCellsOnMyLine)*(double)(cellOnMyLine+1));
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block->width = blockEnd - blockStart;
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block->posX = region.posX + blockStart;
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if (cellOnMyLine == (nbrCellsOnMyLine-1)) {
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// We make sure that the last block of the row take the rest of the remaining X space
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block->width = region.posX + region.width - block->posX;
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}
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blockStart = (unsigned int)(((double)region.height / (double)vBlockNumber)*(double)(alreadyCompletedLineNbr));
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blockEnd = (unsigned int)(((double)region.height / (double)vBlockNumber)*(double)(alreadyCompletedLineNbr+1));
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block->height = blockEnd - blockStart;
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block->posY = region.posY + blockStart;
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if (alreadyCompletedLineNbr == (vBlockNumber-1)) {
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block->height = region.posY + region.height - block->posY;
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}
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if (portrait) {
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// we swap back the X/Y coordinates
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unsigned int temp;
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temp = block->posX;
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block->posX = block->posY;
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block->posY = temp;
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temp = block->width;
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block->width = block->height;
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block->height = temp;
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}
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}
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