Changes to black compression and saturation controls. Black compression from 0-50 acts the same as 0-100 on the previous version, compressing dark tones without crushing blacks. 50-100 then starts crushing blacks until by 100 on the slider, all tones up to the set black point are sent to zero. In the new saturation control, negative values of the slider set a linear curve rather than an inverted S curve, and smoothly decrease saturation to zero across the board.
This commit is contained in:
189
rtgui/lwbutton.cc
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189
rtgui/lwbutton.cc
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/*
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* This file is part of RawTherapee.
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*
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* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
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*
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* RawTherapee is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RawTherapee is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <lwbutton.h>
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LWButton::LWButton (Cairo::RefPtr<Cairo::ImageSurface> i, int aCode, void* aData, Alignment ha, Alignment va, Glib::ustring tooltip)
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: halign(ha), valign(va), icon(i), state(Normal), listener(NULL), actionCode(aCode), actionData(aData), toolTip(tooltip) {
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if (i) {
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w = i->get_width () + 2;
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h = i->get_height () + 2;
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}
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else
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w = h = 2;
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}
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void LWButton::getSize (int& minw, int& minh) {
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minw = w;
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minh = h;
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}
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void LWButton::setPosition (int x, int y) {
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xpos = x;
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ypos = y;
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}
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void LWButton::getPosition (int& x, int& y) {
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x = xpos;
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y = ypos;
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}
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void LWButton::setIcon (Cairo::RefPtr<Cairo::ImageSurface> i) {
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icon = i;
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if (i) {
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w = i->get_width () + 2;
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h = i->get_height () + 2;
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}
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else
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w = h = 2;
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}
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Cairo::RefPtr<Cairo::ImageSurface> LWButton::getIcon () {
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return icon;
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}
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void LWButton::setColors (const Gdk::Color& bg, const Gdk::Color& fg) {
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bgr = bg.get_red_p ();
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bgg = bg.get_green_p ();
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bgb = bg.get_blue_p ();
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fgr = fg.get_red_p ();
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fgg = fg.get_green_p ();
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fgb = fg.get_blue_p ();
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}
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bool LWButton::inside (int x, int y) {
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return x>xpos && x<xpos+w && y>ypos && y<ypos+h;
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}
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bool LWButton::motionNotify (int x, int y) {
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bool in = inside (x, y);
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State nstate = state;
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if (state==Normal && in)
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nstate = Over;
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else if (state==Over && !in)
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nstate = Normal;
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else if (state==Pressed_In && !in)
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nstate = Pressed_Out;
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else if (state==Pressed_Out && in)
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nstate = Pressed_In;
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if (state!=nstate) {
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state = nstate;
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if (listener)
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listener->redrawNeeded (this);
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return true;
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}
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return in;
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}
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bool LWButton::pressNotify (int x, int y) {
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bool in = inside (x, y);
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State nstate = state;
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if (in && (state==Normal || state==Over || state==Pressed_Out))
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nstate = Pressed_In;
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else if (!in && state==Pressed_In)
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nstate = Normal;
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if (state!=nstate) {
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state = nstate;
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if (listener)
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listener->redrawNeeded (this);
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return true;
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}
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return in;
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}
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bool LWButton::releaseNotify (int x, int y) {
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bool in = inside (x, y);
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State nstate = state;
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bool action = false;
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if (in && (state==Pressed_In || state==Pressed_Out)) {
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nstate = Over;
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action = true;
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}
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else
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nstate = Normal;
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bool ret = action;
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if (state!=nstate) {
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state = nstate;
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if (listener)
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listener->redrawNeeded (this);
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ret = true;
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}
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if (action && listener)
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listener->buttonPressed (this, actionCode, actionData);
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return ret;
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}
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void LWButton::redraw (Cairo::RefPtr<Cairo::Context> context) {
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context->set_line_width (1.0);
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context->set_antialias (Cairo::ANTIALIAS_SUBPIXEL);
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context->rectangle (xpos+0.5, ypos+0.5, w-1.0, h-1.0);
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if (state==Pressed_In)
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context->set_source_rgb (fgr, fgg, fgb);
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else
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context->set_source_rgba (bgr, bgg, bgb, 0);
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context->fill_preserve ();
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if (state==Over)
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context->set_source_rgb (fgr, fgg, fgb);
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else
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context->set_source_rgba (bgr, bgg, bgb, 0);
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context->stroke ();
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int dilat = 1;
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if (state==Pressed_In)
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dilat++;
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if (icon) {
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context->set_source (icon, xpos+dilat, ypos+dilat);
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context->paint ();
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}
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}
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void LWButton::getAlignment (Alignment& ha, Alignment& va) {
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ha = halign;
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va = valign;
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}
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Glib::ustring LWButton::getToolTip (int x, int y) {
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if (inside (x, y))
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return toolTip;
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else
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return "";
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}
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void LWButton::setToolTip (const Glib::ustring& tooltip) {
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toolTip = tooltip;
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}
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