Changes to black compression and saturation controls. Black compression from 0-50 acts the same as 0-100 on the previous version, compressing dark tones without crushing blacks. 50-100 then starts crushing blacks until by 100 on the slider, all tones up to the set black point are sent to zero. In the new saturation control, negative values of the slider set a linear curve rather than an inverted S curve, and smoothly decrease saturation to zero across the board.

This commit is contained in:
Emil Martinec
2010-10-26 22:59:18 -05:00
commit 926056c2c2
620 changed files with 130476 additions and 0 deletions

169
rtgui/lwbuttonset.cc Normal file
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/*
* This file is part of RawTherapee.
*
* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
*
* RawTherapee is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
*/
#include <lwbuttonset.h>
LWButtonSet::LWButtonSet () : aw(0), ah(0) {
}
LWButtonSet::~LWButtonSet () {
for (int i=0; i<buttons.size(); i++)
delete buttons[i];
}
void LWButtonSet::add (LWButton* b) {
buttons.push_back (b);
}
void LWButtonSet::getMinimalDimensions (int& w, int& h) {
w=0; h=0;
for (int i=0; i<buttons.size(); i++) {
int bw, bh;
buttons[i]->getSize (bw, bh);
w+= bw;
if (bh>h)
h = bh;
}
}
void LWButtonSet::arrangeButtons (int x, int y, int w, int h) {
int mw, mh;
getMinimalDimensions (mw, mh);
if (w<0)
w = mw;
if (h<0)
h = mh;
int begx = x;
int endx = x+w-1;
for (int i=0; i<buttons.size(); i++) {
LWButton::Alignment halign, valign;
int bx, by, bw, bh;
buttons[i]->getSize (bw, bh);
buttons[i]->getAlignment (halign, valign);
if (halign == LWButton::Left) {
bx = begx;
begx += bw;
}
else if (halign == LWButton::Right) {
bx = endx-bw;
endx -= bw;
}
if (valign == LWButton::Top)
by = y;
else if (valign == LWButton::Bottom)
by = y+h-bh-1;
else if (valign == LWButton::Center)
by = y+(h-bh)/2;
buttons[i]->setPosition (bx, by);
}
aw = w;
ah = h;
ax = x;
ay = y;
}
void LWButtonSet::move (int nx, int ny) {
for (int i=0; i<buttons.size(); i++) {
int x, y;
buttons[i]->getPosition (x, y);
buttons[i]->setPosition (x+nx-ax, y+ny-ay);
}
ax = nx;
ay = ny;
}
void LWButtonSet::redraw (Cairo::RefPtr<Cairo::Context> context) {
for (int i=0; i<buttons.size(); i++)
buttons[i]->redraw (context);
}
bool LWButtonSet::motionNotify (int x, int y) {
bool res = false;
for (int i=0; i<buttons.size(); i++) {
bool handled = buttons[i]->motionNotify (x, y);
res = res || handled;
}
return res;
}
bool LWButtonSet::pressNotify (int x, int y) {
bool res = false;
for (int i=0; i<buttons.size(); i++) {
bool handled = buttons[i]->pressNotify (x, y);
res = res || handled;
}
return res;
}
bool LWButtonSet::releaseNotify (int x, int y) {
bool res = false;
for (int i=0; i<buttons.size(); i++) {
bool handled = buttons[i]->releaseNotify (x, y);
res = res || handled;
}
return res;
}
bool LWButtonSet::inside (int x, int y) {
for (int i=0; i<buttons.size(); i++)
if (buttons[i]->inside (x, y))
return true;
return false;
}
void LWButtonSet::setButtonListener (LWButtonListener* bl) {
for (int i=0; i<buttons.size(); i++)
buttons[i]->setButtonListener (bl);
}
void LWButtonSet::getAllocatedDimensions (int& w, int& h) {
w = aw;
h = ah;
}
void LWButtonSet::setColors (const Gdk::Color& bg, const Gdk::Color& fg) {
for (int i=0; i<buttons.size(); i++)
buttons[i]->setColors (bg, fg);
}
Glib::ustring LWButtonSet::getToolTip (int x, int y) {
for (int i=0; i<buttons.size(); i++) {
Glib::ustring ttip = buttons[i]->getToolTip (x, y);
if (ttip!="")
return ttip;
}
return "";
}