Fix for smoother zoomed out preview images. Instead of point sampling every 'skip' number of pixels, pixels are binned in 'skip*skip' size blocks.
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@@ -182,12 +182,22 @@ void StdImageSource::getImage_ (ColorTemp ctemp, int tran, Image16* image, Previ
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unsigned short* grn = new unsigned short[imwidth];
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unsigned short* blue = new unsigned short[imwidth];
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float rtot,gtot,btot;
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int boxarea=SQR(pp.skip);
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for (int i=istart; i<iend; i+=skip, ix++) {
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for (int j=0,jx=sx1; j<imwidth; j++,jx+=pp.skip) {
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red[j] = img->r[i][jx];
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grn[j] = img->g[i][jx];
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blue[j] = img->b[i][jx];
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}
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for (int j=0,jx=sx1; j<imwidth; j++,jx+=pp.skip) {
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rtot=gtot=btot=0;
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for (int m=0; m<pp.skip; m++)
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for (int n=0; n<pp.skip; n++) {
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rtot += img->r[i+m][jx+n];
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gtot += img->g[i+m][jx+n];
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btot += img->b[i+m][jx+n];
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}
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red[j] = round(rtot/boxarea);
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grn[j] = round(gtot/boxarea);
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blue[j] = round(btot/boxarea);
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}
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// if (hrp.enabled)
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// hlRecovery (red, grn, blue, i, sx1, sx2, pp.skip);
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