Polishing Color Toning and Median patches
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@@ -473,15 +473,15 @@ HISTORY_MSG_250;NR - Enhanced
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HISTORY_MSG_251;B&W - Algorithm
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HISTORY_MSG_252;CbDL Skin Tones
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HISTORY_MSG_253;CbDL Reduce artifacts
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HISTORY_MSG_254;CbDL - Hueskin
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HISTORY_MSG_255;NR - median
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HISTORY_MSG_256;NR - median method
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HISTORY_MSG_254;CbDL - Skin hue
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HISTORY_MSG_255;NR - Median
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HISTORY_MSG_256;NR - Median type
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HISTORY_MSG_257;Color Toning
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HISTORY_MSG_258;Color Toning - Color
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HISTORY_MSG_259;Color Toning - Opacity
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HISTORY_MSG_260;Color Toning - Opacity ab
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HISTORY_MSG_260;Color Toning - Opacity
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HISTORY_MSG_261;Color Toning - Method
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HISTORY_MSG_262;Color Toning - 2 colours
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HISTORY_MSG_262;Color Toning - Opacity
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HISTORY_MSG_263;Color Toning - Luminance
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HISTORY_MSG_263;Color Toning - Shadows Red
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HISTORY_MSG_264;Color Toning - Shadows Green
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@@ -494,9 +494,9 @@ HISTORY_MSG_270;Color Toning - High Green
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HISTORY_MSG_271;Color Toning - High Blue
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HISTORY_MSG_272;Color Toning - Balance
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HISTORY_MSG_273;Color Toning - Reset
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HISTORY_MSG_274;Color Toning - Saturation Shadows
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HISTORY_MSG_275;Color Toning - Saturation Highlights
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HISTORY_MSG_276;Color Toning - Method
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HISTORY_MSG_274;Color Toning - Sat. Shadows
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HISTORY_MSG_275;Color Toning - Sat. Highlights
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HISTORY_MSG_276;Color Toning - Opacity
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HISTORY_MSG_277;Color Toning - Reset Curves
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HISTORY_MSG_278;Color Toning - Preserve Luminance
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HISTORY_MSG_279;Color Toning - Shadows
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@@ -505,10 +505,9 @@ HISTORY_MSG_281;Color Toning - Sat. Protection
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HISTORY_MSG_282;Color Toning - Sat. Threshold
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HISTORY_MSG_283;Color Toning - Str. Protection
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HISTORY_MSG_284;Color Toning - Auto saturation
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HISTORY_MSG_285;NR - median type Lab
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HISTORY_MSG_286;NR - median method
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HISTORY_MSG_287;NR - median type RGB
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HISTORY_MSG_288;NR - median iterations
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HISTORY_MSG_285;NR - Median method
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HISTORY_MSG_286;NR - Median type
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HISTORY_MSG_287;NR - Median iterations
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HISTORY_NEWSNAPSHOT;Add
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HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
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HISTORY_SNAPSHOTS;Snapshots
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@@ -1078,12 +1077,12 @@ TP_COLORAPP_WBRT;WB [RT] + [output]
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TP_COLORTONING_LABEL;Color Toning
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TP_COLORTONING_OPACITY;Opacity
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TP_COLORTONING_LUMAMODE;Preserve luminance
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TP_COLORTONING_LUMAMODE_TOOLTIP;if enabled when you change color (red, green, cyan, blue, etc.) the luminance of each pixel is preserved
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TP_COLORTONING_LUMAMODE_TOOLTIP;If enabled, when you change color (red, green, cyan, blue, etc.) the luminance of each pixel is preserved.
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TP_COLORTONING_COLOR;Color
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TP_COLORTONING_LABCOL;Direct Colors
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TP_COLORTONING_LABCOL_TOOLTIP;When you move a saturation slider, these 'direct' colors are increased
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TP_COLORTONING_LABINT;Interpolates Colors - Blending
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TP_COLORTONING_LABINT_TOOLTIP;When image color is blue and interpolate color blending is red - it result a magenta in function of % opacity\nWhen image color is red and interpolate color blending is yellow - it result a orange in function of % opacity\n etc.
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TP_COLORTONING_LABCOL_TOOLTIP;When you move a saturation slider, these 'direct' colors are increased.
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TP_COLORTONING_LABINT;-
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TP_COLORTONING_LABINT_TOOLTIP;When the image color is blue and the blending color is red, it results in a magenta color in the function of % opacity.\nWhen the image color is red and the blending color is yellow, it results in an orange color in the function of % opacity.
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TP_COLORTONING_CHROMA;Opacity 'ab' or 'a'
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TP_COLORTONING_CHROMA1;Opacity 'a'
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TP_COLORTONING_CHROMA2;Opacity 'b'
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@@ -1157,8 +1156,8 @@ TP_DIRPYRDENOISE_ENABLED_TOOLTIP;Can be used on raw and non-raw images.\n\nFor n
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TP_DIRPYRDENOISE_ENH;Enhanced mode
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TP_DIRPYRDENOISE_ENH_TOOLTIP;Increases noise reduction quality at the expense of a 20% processing time increase.
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TP_DIRPYRDENOISE_MED;Median - Luminance only
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TP_DIRPYRDENOISE_MET_TOOLTIP;Choice of median type : median 3x3 or 3x3 strong or 5x5 (RGB) or 5x5 strong or 7x7 (L only and Lab)in the threatment - Increases noise reduction.
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TP_DIRPYRDENOISE_METM_TOOLTIP;Add a median - in mode "Luminance only" or "Lab" just after wavelet\nOr in mode "RGB" at the end
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TP_DIRPYRDENOISE_MET_TOOLTIP;Median filtering type:\n3x3, 3x3 strong and 5x5 (RGB) or 5x5 strong or 7x7 (L only and Lab) in the treatment - Increases noise reduction.
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TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "Lab" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
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TP_DIRPYRDENOISE_GAMMA;Gamma
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TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma varies noise reduction strength across the range of tones. Smaller values will target shadows, while larger values will stretch the effect to the brighter tones.
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TP_DIRPYRDENOISE_LABEL;Noise Reduction
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@@ -1170,37 +1169,37 @@ TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or Lab methods can be
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TP_DIRPYRDENOISE_PERF;RGB mode (raw images)
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TP_DIRPYRDENOISE_RED;Chrominance - Red-Green
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TP_DIRPYRDENOISE_RGB;RGB
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TP_DIRPYRDENOISE_MEDMETHOD;Median type
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TP_DIRPYRDENOISE_METHODMED;Median Method
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TP_DIRPYRDENOISE_MEDTYPE;Median type
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TP_DIRPYRDENOISE_MEDMETHOD;Median method
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TP_DIRPYRDENOISE_LM;Luminance only
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TP_DIRPYRDENOISE_LABM;Lab
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TP_DIRPYRDENOISE_RGBM;RGB
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TP_DIRPYRDENOISE_NONE;None
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TP_DIRPYRDENOISE_SOFT;3x3
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TP_DIRPYRDENOISE_SOFT;3x3
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TP_DIRPYRDENOISE_33;3x3 strong
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TP_DIRPYRDENOISE_55;5x5 strong
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TP_DIRPYRDENOISE_55SOFT;5x5
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TP_DIRPYRDENOISE_77;7x7 'slow'
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TP_DIRPYRDENOISE_MED_TOOLTIP;If enabled median for luminance (Lab) after wavelet, if desabled RGB at the end of threatment.
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TP_DIRPYRDENOISE_PASSE;Iterations
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TP_DIRPYRDENOISE_PASSES_TOOLTIP;Often, it is better to do iterations, with small median, than one with big !
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TP_DIRPYRDENOISE_55SOFT;5x5
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TP_DIRPYRDENOISE_77;7x7 (slow)
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TP_DIRPYRDENOISE_MED_TOOLTIP;-
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TP_DIRPYRDENOISE_PASSE;Median iterations
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TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying median filtering often leads to better results when done in small steps (iterations) than in one large one.
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TP_DIRPYREQUALIZER_ALGO;Algorithm Skin
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TP_DIRPYREQUALIZER_ALGO_FI;Fine
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TP_DIRPYREQUALIZER_ALGO_LA;Large
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TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fine: closer to the colors of the skin, minimizing the action on other colors\nLarge: avoid more artifacts
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TP_DIRPYREQUALIZER_GAMUT;Reduce artifacts
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TP_DIRPYREQUALIZER_HUESKIN;Skin hue
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TP_DIRPYREQUALIZER_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected
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TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fine: closer to the colors of the skin, minimizing the action on other colors\nLarge: avoid more artifacts.
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TP_DIRPYREQUALIZER_GAMUT;Reduce artifacts
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TP_DIRPYREQUALIZER_HUESKIN;Skin hue
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TP_DIRPYREQUALIZER_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
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TP_DIRPYREQUALIZER_LABEL;Contrast by Detail Levels
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TP_DIRPYREQUALIZER_LUMACOARSEST;Coarsest
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TP_DIRPYREQUALIZER_LUMACONTRAST_MINUS;Contrast-
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TP_DIRPYREQUALIZER_LUMACONTRAST_PLUS;Contrast+
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TP_DIRPYREQUALIZER_LUMACONTRAST_PLUS;Contrast+
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TP_DIRPYREQUALIZER_LUMAFINEST;Finest
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TP_DIRPYREQUALIZER_LUMANEUTRAL;Neutral
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TP_DIRPYREQUALIZER_SKIN;Skin Tones Targetting/Protection
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TP_DIRPYREQUALIZER_SKIN_TOOLTIP;At -100 skin tones are targetted.\nAt 0 all tones are treated equally.\nAt +100 skin tones are protected while all other tones are affected.
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TP_DIRPYREQUALIZER_THRESHOLD;Threshold
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TP_DIRPYREQUALIZER_TOOLTIP;Attempts to reduce artifacts due to the transitions between the color (hue, chroma, luma) of the skin and the rest of the image
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TP_DIRPYREQUALIZER_TOOLTIP;Attempts to reduce artifacts due to the transitions between the color (hue, chroma, luma) of the skin and the rest of the image.
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TP_DISTORTION_AMOUNT;Amount
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TP_DISTORTION_AUTO;Auto Distortion Correction
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TP_DISTORTION_AUTO_TIP;Correct lens distortion automatically for some cameras (Micro 4/3, some compact digital cameras, etc.).
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