Optimizations and cleanups
(missing float conversion, defines, 1.0 vs 1.f etc.)
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@@ -34,8 +34,6 @@ class StdImageSource : public ImageSource {
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char** needhr;
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int max[3];
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void updateHLRecoveryMap ();
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void hlRecovery (unsigned short* red, unsigned short* green, unsigned short* blue, int i, int sx1, int sx2, int skip);
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void transform (PreviewProps pp, int tran, int &sx1, int &sy1, int &sx2, int &sy2);
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void transformPixel (int x, int y, int tran, int& tx, int& ty);
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