Allow vignetting to become really strong for artistic purposes.
Also allows to change the center of vignetting.
This commit is contained in:
@@ -223,25 +223,42 @@ void ImProcFunctions::transform (Image16* original, Image16* transformed, int cx
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transformSep (original, transformed, cx, cy, sx, sy, oW, oH);
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}
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void calcVignettingParams(int oW, int oH, const VignettingParams& vignetting, double &w2, double &h2, double& maxRadius, double &v, double &b, double &mul)
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{
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// vignette center is a point with coordinates between -1 and +1
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double x = vignetting.centerX / 100.0;
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double y = vignetting.centerY / 100.0;
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// calculate vignette center in pixels
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w2 = (double) oW / 2.0 - 0.5 + x * oW;
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h2 = (double) oH / 2.0 - 0.5 + y * oH;
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// max vignette radius in pixels
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maxRadius = sqrt( (double)( oW*oW + oH*oH ) ) / 2.;
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// vignette variables with applied strength
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v = 1.0 - vignetting.strength * vignetting.amount * 3.0 / 400.0;
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b = 1.0 + vignetting.radius * 7.0 / 100.0;
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mul = (1.0-v) / tanh(b);
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}
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void ImProcFunctions::vignetting (Image16* original, Image16* transformed, int cx, int cy, int oW, int oH) {
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double maxRadius = sqrt( (double)( oW*oW + oH*oH ) ) / 2.;
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double v = 1.0 - params->vignetting.amount * 3.0 / 400.0;
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double b = 1.0 + params->vignetting.radius * 7.0 / 100.0;
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double mul = (1.0-v) / tanh(b);
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double vig_w2;
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double vig_h2;
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double maxRadius;
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double v;
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double b;
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double mul;
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calcVignettingParams(oW, oH, params->vignetting, vig_w2, vig_h2, maxRadius, v, b, mul);
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#pragma omp parallel for if (multiThread)
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for (int y=0; y<transformed->height; y++) {
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double y_d = (double) (y + cy) - h2 ;
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double vig_y_d = (double) (y + cy) - vig_h2 ;
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int val;
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for (int x=0; x<transformed->width; x++) {
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double x_d = (double) (x + cx) - w2 ;
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double r = sqrt(x_d*x_d + y_d*y_d);
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double vig_x_d = (double) (x + cx) - vig_w2 ;
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double r = sqrt(vig_x_d*vig_x_d + vig_y_d*vig_y_d);
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double vign = v + mul * tanh (b*(maxRadius-r) / maxRadius);
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val = original->r[y][x] / vign;
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transformed->r[y][x] = CLIP(val);
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@@ -255,9 +272,16 @@ void ImProcFunctions::vignetting (Image16* original, Image16* transformed, int c
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#include "cubint.cc"
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void ImProcFunctions::transformNonSep (Image16* original, Image16* transformed, int cx, int cy, int sx, int sy, int oW, int oH) {
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double vig_w2;
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double vig_h2;
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double maxRadius;
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double v;
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double b;
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double mul;
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calcVignettingParams(oW, oH, params->vignetting, vig_w2, vig_h2, maxRadius, v, b, mul);
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// auxiliary variables for distortion correction
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double a = params->distortion.amount;
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@@ -266,11 +290,6 @@ void ImProcFunctions::transformNonSep (Image16* original, Image16* transformed,
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double cost = cos(params->rotate.degree * 3.14/180.0);
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double sint = sin(params->rotate.degree * 3.14/180.0);
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// auxiliary variables for vignetting
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double maxRadius = sqrt( (double)( oW*oW + oH*oH ) ) / 2.;
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double v = 1.0 - params->vignetting.amount * 3.0 / 400.0;
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double b = 1.0 + params->vignetting.radius * 7.0 / 100.0;
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double mul = (1.0-v) / tanh(b);
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bool dovign = params->vignetting.amount != 0;
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// auxiliary variables for vertical perspective correction
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@@ -293,6 +312,8 @@ void ImProcFunctions::transformNonSep (Image16* original, Image16* transformed,
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for (int x=0; x<transformed->width; x++) {
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double x_d = ascale * (x + cx - w2); // centering x coord & scale
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double y_d = ascale * (y + cy - h2); // centering y coord & scale
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double vig_x_d = ascale * (x + cx - vig_w2); // centering x coord & scale
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double vig_y_d = ascale * (y + cy - vig_h2); // centering y coord & scale
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// horizontal perspective transformation
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y_d = y_d * maxRadius / (maxRadius + x_d*hptanpt);
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@@ -308,11 +329,14 @@ void ImProcFunctions::transformNonSep (Image16* original, Image16* transformed,
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// distortion correction
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double r = sqrt(Dx*Dx + Dy*Dy) / maxRadius;
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double r2 = sqrt(Dx*Dx + Dy*Dy);
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double s = 1.0 - a + a * r ;
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Dx *= s;
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Dy *= s;
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double vig_Dx = vig_x_d * cost - vig_y_d * sint;
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double vig_Dy = vig_x_d * sint + vig_y_d * cost;
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double r2 = sqrt(vig_Dx*vig_Dx + vig_Dy*vig_Dy);
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// de-center
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Dx += w2;
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Dy += h2;
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@@ -357,8 +381,16 @@ void ImProcFunctions::transformNonSep (Image16* original, Image16* transformed,
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#include "cubintch.cc"
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void ImProcFunctions::transformSep (Image16* original, Image16* transformed, int cx, int cy, int sx, int sy, int oW, int oH) {
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double vig_w2;
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double vig_h2;
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double maxRadius;
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double v;
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double b;
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double mul;
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calcVignettingParams(oW, oH, params->vignetting, vig_w2, vig_h2, maxRadius, v, b, mul);
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// auxiliary variables for c/a correction
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double cdist[3];
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@@ -381,11 +413,6 @@ void ImProcFunctions::transformSep (Image16* original, Image16* transformed, int
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double cost = cos(params->rotate.degree * 3.14/180.0);
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double sint = sin(params->rotate.degree * 3.14/180.0);
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// auxiliary variables for vignetting
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double maxRadius = sqrt( (double)( oW*oW + oH*oH ) ) / 2.;
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double v = 1.0 - params->vignetting.amount * 3.0 / 400.0;
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double b = 1.0 + params->vignetting.radius * 7.0 / 100.0;
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double mul = (1.0-v) / tanh(b);
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bool dovign = params->vignetting.amount != 0;
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// auxiliary variables for vertical perspective correction
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@@ -408,6 +435,8 @@ void ImProcFunctions::transformSep (Image16* original, Image16* transformed, int
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for (int x=0; x<transformed->width; x++) {
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double x_d = ascale * (x + cx - w2); // centering x coord & scale
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double y_d = ascale * (y + cy - h2); // centering y coord & scale
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double vig_x_d = ascale * (x + cx - vig_w2); // centering x coord & scale
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double vig_y_d = ascale * (y + cy - vig_h2); // centering y coord & scale
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// horizontal perspective transformation
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y_d = y_d * maxRadius / (maxRadius + x_d*hptanpt);
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@@ -423,9 +452,12 @@ void ImProcFunctions::transformSep (Image16* original, Image16* transformed, int
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// distortion correction
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double r = sqrt(Dxc*Dxc + Dyc*Dyc) / maxRadius;
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double r2 = sqrt(Dxc*Dxc + Dyc*Dyc);
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double s = 1.0 - a + a * r ;
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double vig_Dx = vig_x_d * cost - vig_y_d * sint;
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double vig_Dy = vig_x_d * sint + vig_y_d * cost;
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double r2 = sqrt(vig_Dx*vig_Dx + vig_Dy*vig_Dy);
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for (int c=0; c<3; c++) {
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double Dx = Dxc * (s + cdist[c]);
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@@ -468,8 +500,16 @@ void ImProcFunctions::transformSep (Image16* original, Image16* transformed, int
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void ImProcFunctions::simpltransform (Image16* original, Image16* transformed, int cx, int cy, int sx, int sy, int oW, int oH) {
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double w2 = (double) oW / 2.0 - 0.5;
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double h2 = (double) oH / 2.0 - 0.5;
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double vig_w2;
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double vig_h2;
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double maxRadius;
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double v;
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double b;
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double mul;
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calcVignettingParams(oW, oH, params->vignetting, vig_w2, vig_h2, maxRadius, v, b, mul);
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// auxiliary variables for distortion correction
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double a = params->distortion.amount;
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@@ -478,11 +518,6 @@ void ImProcFunctions::simpltransform (Image16* original, Image16* transformed, i
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double cost = cos(params->rotate.degree * 3.14/180.0);
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double sint = sin(params->rotate.degree * 3.14/180.0);
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// auxiliary variables for vignetting
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double maxRadius = sqrt( (double)( oW*oW + oH*oH ) ) / 2.;
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double v = 1.0 - params->vignetting.amount * 3.0 / 400.0;
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double b = 1.0 + params->vignetting.radius * 7.0 / 100.0;
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double mul = (1.0-v) / tanh(b);
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bool dovign = params->vignetting.amount != 0;
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// auxiliary variables for vertical perspective correction
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@@ -505,6 +540,8 @@ void ImProcFunctions::simpltransform (Image16* original, Image16* transformed, i
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for (int x=0; x<transformed->width; x++) {
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double y_d = ascale * (y + cy - h2); // centering y coord & scale
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double x_d = ascale * (x + cx - w2); // centering x coord & scale
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double vig_x_d = ascale * (x + cx - vig_w2); // centering x coord & scale
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double vig_y_d = ascale * (y + cy - vig_h2); // centering y coord & scale
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// horizontal perspective transformation
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y_d = y_d * maxRadius / (maxRadius + x_d*hptanpt);
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@@ -520,11 +557,14 @@ void ImProcFunctions::simpltransform (Image16* original, Image16* transformed, i
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// distortion correction
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double r = sqrt(Dx*Dx + Dy*Dy) / maxRadius;
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double r2 = sqrt(Dx*Dx + Dy*Dy);
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double s = 1.0 - a + a * r ;
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Dx *= s;
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Dy *= s;
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double vig_Dx = vig_x_d * cost - vig_y_d * sint;
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double vig_Dy = vig_x_d * sint + vig_y_d * cost;
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double r2 = sqrt(vig_Dx*vig_Dx + vig_Dy*vig_Dy);
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// de-center
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Dx += w2;
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Dy += h2;
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