Better use of cache with inpaint opposed highight reconstruction (#6822)
* Speed up preview when inpaint opposed enabled Only reprocess from raw if the white balance is changed. Otherwise, a cache from later in the pipeline can be used. * Remove unused code * Fix refresh map bit positions * Make WB & inpaint opposed refresh less brittle Co-authored-by: Hombre57 <natureh.510@gmail.com> --------- Co-authored-by: Hombre57 <natureh.510@gmail.com>
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@@ -109,7 +109,7 @@ public:
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virtual void getWBMults (const ColorTemp &ctemp, const procparams::RAWParams &raw, std::array<float, 4>& scale_mul, float &autoGainComp, float &rm, float &gm, float &bm) const = 0;
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// use right after demosaicing image, add coarse transformation and put the result in the provided Imagefloat*
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virtual void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hlp, const procparams::RAWParams &raw, int opposed) = 0;
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virtual void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hlp, const procparams::RAWParams &raw) = 0;
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virtual eSensorType getSensorType () const = 0;
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virtual bool isMono () const = 0;
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// true is ready to provide the AutoWB, i.e. when the image has been demosaiced for RawImageSource
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