Better use of cache with inpaint opposed highight reconstruction (#6822)

* Speed up preview when inpaint opposed enabled

Only reprocess from raw if the white balance is changed. Otherwise, a
cache from later in the pipeline can be used.

* Remove unused code

* Fix refresh map bit positions

* Make WB & inpaint opposed refresh less brittle

Co-authored-by: Hombre57 <natureh.510@gmail.com>

---------

Co-authored-by: Hombre57 <natureh.510@gmail.com>
This commit is contained in:
Lawrence37
2023-08-15 07:52:38 -07:00
committed by GitHub
parent 9ae8c79c3a
commit ac48cc55d8
18 changed files with 47 additions and 47 deletions

View File

@@ -109,7 +109,7 @@ public:
virtual void getWBMults (const ColorTemp &ctemp, const procparams::RAWParams &raw, std::array<float, 4>& scale_mul, float &autoGainComp, float &rm, float &gm, float &bm) const = 0;
// use right after demosaicing image, add coarse transformation and put the result in the provided Imagefloat*
virtual void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hlp, const procparams::RAWParams &raw, int opposed) = 0;
virtual void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hlp, const procparams::RAWParams &raw) = 0;
virtual eSensorType getSensorType () const = 0;
virtual bool isMono () const = 0;
// true is ready to provide the AutoWB, i.e. when the image has been demosaiced for RawImageSource