Better use of cache with inpaint opposed highight reconstruction (#6822)

* Speed up preview when inpaint opposed enabled

Only reprocess from raw if the white balance is changed. Otherwise, a
cache from later in the pipeline can be used.

* Remove unused code

* Fix refresh map bit positions

* Make WB & inpaint opposed refresh less brittle

Co-authored-by: Hombre57 <natureh.510@gmail.com>

---------

Co-authored-by: Hombre57 <natureh.510@gmail.com>
This commit is contained in:
Lawrence37
2023-08-15 07:52:38 -07:00
committed by GitHub
parent 9ae8c79c3a
commit ac48cc55d8
18 changed files with 47 additions and 47 deletions

View File

@@ -146,7 +146,7 @@ public:
void getrgbloc(int begx, int begy, int yEn, int xEn, int cx, int cy, int bf_h, int bf_w, const procparams::WBParams & wbpar) override;
void getWBMults (const ColorTemp &ctemp, const procparams::RAWParams &raw, std::array<float, 4>& scale_mul, float &autoGainComp, float &rm, float &gm, float &bm) const override;
void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hrp, const procparams::RAWParams &raw, int opposed) override;
void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hrp, const procparams::RAWParams &raw) override;
eSensorType getSensorType () const override;
bool isMono () const override;
ColorTemp getWB () const override