Better use of cache with inpaint opposed highight reconstruction (#6822)
* Speed up preview when inpaint opposed enabled Only reprocess from raw if the white balance is changed. Otherwise, a cache from later in the pipeline can be used. * Remove unused code * Fix refresh map bit positions * Make WB & inpaint opposed refresh less brittle Co-authored-by: Hombre57 <natureh.510@gmail.com> --------- Co-authored-by: Hombre57 <natureh.510@gmail.com>
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@@ -146,7 +146,7 @@ public:
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void getrgbloc(int begx, int begy, int yEn, int xEn, int cx, int cy, int bf_h, int bf_w, const procparams::WBParams & wbpar) override;
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void getWBMults (const ColorTemp &ctemp, const procparams::RAWParams &raw, std::array<float, 4>& scale_mul, float &autoGainComp, float &rm, float &gm, float &bm) const override;
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void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hrp, const procparams::RAWParams &raw, int opposed) override;
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void getImage (const ColorTemp &ctemp, int tran, Imagefloat* image, const PreviewProps &pp, const procparams::ToneCurveParams &hrp, const procparams::RAWParams &raw) override;
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eSensorType getSensorType () const override;
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bool isMono () const override;
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ColorTemp getWB () const override
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