tiles per thread for some more tiled algorithms, #5203
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@@ -991,7 +991,7 @@ private:
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LUTu histToneCurve;
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ipf.rgbProc (baseImg, labView, nullptr, curve1, curve2, curve, params.toneCurve.saturation, rCurve, gCurve, bCurve, satLimit, satLimitOpacity, ctColorCurve, ctOpacityCurve, opautili, clToningcurve, cl2Toningcurve, customToneCurve1, customToneCurve2, customToneCurvebw1, customToneCurvebw2, rrm, ggm, bbm, autor, autog, autob, expcomp, hlcompr, hlcomprthresh, dcpProf, as, histToneCurve);
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ipf.rgbProc (baseImg, labView, nullptr, curve1, curve2, curve, params.toneCurve.saturation, rCurve, gCurve, bCurve, satLimit, satLimitOpacity, ctColorCurve, ctOpacityCurve, opautili, clToningcurve, cl2Toningcurve, customToneCurve1, customToneCurve2, customToneCurvebw1, customToneCurvebw2, rrm, ggm, bbm, autor, autog, autob, expcomp, hlcompr, hlcomprthresh, dcpProf, as, histToneCurve, options.chunkSizeRGB, options.measure);
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if (settings->verbose) {
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printf ("Output image / Auto B&W coefs: R=%.2f G=%.2f B=%.2f\n", autor, autog, autob);
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