Fix black thumb when applying a processing profile to a monochrome dng with wrong rgb_cam matrix
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@@ -333,6 +333,11 @@ skip_block:
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}
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if (colors == 1)
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// there are monochrome cameras with wrong matrix. We just replace with this one.
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rgb_cam[0][0] = 1; rgb_cam[1][0] = 0; rgb_cam[2][0] = 0;
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rgb_cam[0][1] = 0; rgb_cam[1][1] = 1; rgb_cam[2][1] = 0;
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rgb_cam[0][2] = 0; rgb_cam[1][2] = 0; rgb_cam[2][2] = 1;
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for (c = 1; c < 4; c++) {
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cblack_[c] = cblack_[0];
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}
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