Add Film grain to smooth blur - thanks to Alberto

This commit is contained in:
Desmis
2019-10-14 10:27:36 +02:00
parent bf1cae690c
commit b2eebb0d97
12 changed files with 203 additions and 11 deletions

View File

@@ -203,6 +203,7 @@ public:
void fftw_tile_blur(int GW, int GH, int tilssize , int max_numblox_W, int min_numblox_W, float **tmp1, int numThreads, double radius);
void maskforretinex(int sp, int before, float ** luminance, float ** out, int W_L, int H_L, int skip, const LocCCmaskCurve & locccmasretiCurve, bool &lcmasretiutili, const LocLLmaskCurve & locllmasretiCurve, bool &llmasretiutili, const LocHHmaskCurve & lochhmasretiCurve, bool & lhmasretiutili, int llretiMask, bool retiMasktmap, bool retiMask,
float rad, float lap, bool pde, float gamm, float slop, float chro, float blend, LabImage * bufreti, LabImage * bufmask, LabImage * buforig, LabImage * buforigmas, bool multiThread);
void filmGrain(Imagefloat *rgb, int isogr, int strengr, int scalegr, int bfw, int bfh);
void MSRLocal(int sp, bool fftw, int lum, float** reducDE, LabImage * bufreti, LabImage * bufmask, LabImage * buforig, LabImage * buforigmas, float** luminance, float** templ, const float* const *originalLuminance, const int width, const int height, int bfwr, int bfhr, const procparams::LocallabParams &loc, const int skip, const LocretigainCurve &locRETgainCcurve, const LocretitransCurve &locRETtransCcurve, const int chrome, const int scall, const float krad, float &minCD, float &maxCD, float &mini, float &maxi, float &Tmean, float &Tsigma, float &Tmin, float &Tmax,
const LocCCmaskCurve & locccmasretiCurve, bool &lcmasretiutili, const LocLLmaskCurve & locllmasretiCurve, bool &llmasretiutili, const LocHHmaskCurve & lochhmasretiCurve, bool & lhmasretiutili, int llretiMask, LabImage * transformed, bool retiMasktmap, bool retiMask);