Some new improvements to speed of curve generation (mainly to speedup thumb processing in file browser)
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@@ -278,9 +278,7 @@ public:
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public:
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static void complexCurve (double ecomp, double black, double hlcompr, double hlcomprthresh, double shcompr, double br, double contr,
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procparams::ToneCurveParams::eTCModeId curveMode, const std::vector<double>& curvePoints, procparams::ToneCurveParams::eTCModeId curveMode2, const std::vector<double>& curvePoints2,
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LUTu & histogram, LUTu & histogramCropped,
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LUTf & hlCurve, LUTf & shCurve, LUTf & outCurve, LUTu & outBeforeCCurveHistogram, ToneCurve & outToneCurve, ToneCurve & outToneCurve2,
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LUTu & histogram, LUTf & hlCurve, LUTf & shCurve, LUTf & outCurve, LUTu & outBeforeCCurveHistogram, ToneCurve & outToneCurve, ToneCurve & outToneCurve2,
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int skip = 1);
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static void curveBW (const std::vector<double>& curvePointsbw, const std::vector<double>& curvePointsbw2, const LUTu & histogrambw, LUTu & outBeforeCCurveHistogrambw,
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@@ -294,9 +292,8 @@ public:
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static void curveToning ( const std::vector<double>& curvePoints, LUTf & ToningCurve, int skip);
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static void complexsgnCurve ( float adjustr, bool & autili, bool & butili, bool & ccutili, bool & clcutili, double saturation, double rstprotection, const std::vector<double>& acurvePoints,
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static void complexsgnCurve ( bool & autili, bool & butili, bool & ccutili, bool & clcutili, const std::vector<double>& acurvePoints,
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const std::vector<double>& bcurvePoints, const std::vector<double>& cccurvePoints, const std::vector<double>& lccurvePoints, LUTf & aoutCurve, LUTf & boutCurve, LUTf & satCurve, LUTf & lhskCurve,
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const LUTu & histogramC, const LUTu & histogramLC, LUTu & outBeforeCCurveHistogram, LUTu & outBeforeLCurveHistogram, ///for chroma
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int skip = 1);
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static void complexLCurve (double br, double contr, const std::vector<double>& curvePoints, const LUTu & histogram, LUTf & outCurve, LUTu & outBeforeCCurveHistogram, int skip, bool & utili);
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@@ -465,7 +462,7 @@ public:
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virtual ~ToneCurve() {};
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void Reset();
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void Set(const Curve &pCurve, float gamma = 0, float start = 0, float slope = 0, float mul = 0, float add = 0);
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void Set(const Curve &pCurve, float gamma = 0);
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operator bool (void) const
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{
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return lutToneCurve;
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