Time reduction of Noise Reduction, Issue 1971
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@@ -249,7 +249,7 @@ class ImProcFunctions {
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//void RGB_OutputTransf(LabImage * src, Imagefloat * dst, const procparams::DirPyrDenoiseParams & dnparams);
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//void output_tile_row (float *Lbloxrow, float ** Lhipassdn, float ** tilemask, int height, int width, int top, int blkrad );
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void RGB_denoise(Imagefloat * src, Imagefloat * dst, bool isRAW, const procparams::DirPyrDenoiseParams & dnparams, const procparams::DefringeParams & defringe, const double expcomp);
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void RGBtile_denoise (float * fLblox, int vblproc, int hblproc, int numblox_H, int numblox_W, float noisevar_L ); //for DCT
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void RGBtile_denoise (float * fLblox, int hblproc, float noisevar_L, float * nbrwt, float * blurbuffer ); //for DCT
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void RGBoutput_tile_row (float *Lbloxrow, float ** Ldetail, float ** tilemask_out, int height, int width, int top );
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//void WaveletDenoise(cplx_wavelet_decomposition &DualTreeCoeffs, float noisevar );
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//void WaveletDenoise(wavelet_decomposition &WaveletCoeffs, float noisevar );
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@@ -267,9 +267,10 @@ class ImProcFunctions {
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// int W_L, int H_L, int W_ab, int H_ab, int W_h, int H_h, int skip_L, int skip_ab, int skip_h, float noisevar_L, float noisevar_ab, float **WavCoeffs_h, LabImage * noi);
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void ShrinkAll(float ** WavCoeffs_L, float ** WavCoeffs_a, float ** WavCoeffs_b, int level,
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int W_L, int H_L, int W_ab, int H_ab, int skip_L, int skip_ab, float noisevar_L, float noisevar_abr, float noisevar_abb,LabImage * noi);
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int W_L, int H_L, int W_ab, int H_ab, int skip_L, int skip_ab, float noisevar_L, float noisevar_abr, float noisevar_abb,LabImage * noi, float * madaa = NULL, float * madab = NULL, float * madaL = NULL, bool madCalculated = false);
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float MadMax(float * HH_Coeffs, int &max, int datalen);
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float Mad(float * HH_Coeffs, int datalen, int * histo);
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// pyramid equalizer
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void dirpyr_equalizer (float ** src, float ** dst, int srcwidth, int srcheight, float ** l_a, float ** l_b, float ** dest_a, float ** dest_b, const double * mult, const double dirpyrThreshold, const double skinprot, const bool gamutlab, float b_l, float t_l, float t_r, float b_r, int choice, int scale);//Emil's directional pyramid equalizer
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