dcp speedup cleanup
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eedb9f39bc
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@ -231,10 +231,14 @@ public:
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*/
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*/
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static void rgb2hsv (float r, float g, float b, float &h, float &s, float &v);
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static void rgb2hsv (float r, float g, float b, float &h, float &s, float &v);
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static inline void rgb2hsvdcp(float r, float g, float b, float &h, float &s, float &v)
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static inline bool rgb2hsvdcp(float r, float g, float b, float &h, float &s, float &v)
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{
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{
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float var_Min = min(r, g, b);
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float var_Min = min(r, g, b);
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if(var_Min < 0.f) {
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return false;
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} else {
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float var_Max = max(r, g, b);
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float var_Max = max(r, g, b);
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float del_Max = var_Max - var_Min;
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float del_Max = var_Max - var_Min;
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v = var_Max / 65535.f;
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v = var_Max / 65535.f;
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@ -259,6 +263,9 @@ public:
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h -= 6.f;
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h -= 6.f;
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}
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}
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}
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}
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return true;
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}
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}
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}
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/**
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/**
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@ -275,8 +282,8 @@ public:
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static inline void hsv2rgbdcp (float h, float s, float v, float &r, float &g, float &b)
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static inline void hsv2rgbdcp (float h, float s, float v, float &r, float &g, float &b)
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{
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{
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// special version for dcp which saves 1 division (in caller) and six multiplications (inside this function)
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// special version for dcp which saves 1 division (in caller) and six multiplications (inside this function)
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int i = h; // sector 0 to 5, floor() is very slow, and h is always >0
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int sector = h; // sector 0 to 5, floor() is very slow, and h is always >0
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float f = h - i; // fractional part of h
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float f = h - sector; // fractional part of h
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v *= 65535.f;
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v *= 65535.f;
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float vs = v * s;
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float vs = v * s;
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@ -284,32 +291,44 @@ static inline void hsv2rgbdcp (float h, float s, float v, float &r, float &g, fl
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float q = v - f * vs;
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float q = v - f * vs;
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float t = p + v - q;
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float t = p + v - q;
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if (i == 1) {
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switch (sector) {
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case 1:
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r = q;
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r = q;
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g = v;
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g = v;
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b = p;
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b = p;
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} else if (i == 2) {
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break;
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case 2:
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r = p;
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r = p;
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g = v;
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g = v;
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b = t;
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b = t;
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} else if (i == 3) {
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break;
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case 3:
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r = p;
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r = p;
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g = q;
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g = q;
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b = v;
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b = v;
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} else if (i == 4) {
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break;
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case 4:
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r = t;
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r = t;
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g = p;
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g = p;
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b = v;
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b = v;
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} else if (i == 5) {
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break;
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case 5:
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r = v;
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r = v;
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g = p;
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g = p;
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b = q;
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b = q;
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} else { /*i==(0|6)*/
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break;
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default:
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r = v;
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r = v;
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g = t;
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g = t;
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b = p;
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b = p;
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}
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}
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}
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}
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static void hsv2rgb (float h, float s, float v, int &r, int &g, int &b);
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static void hsv2rgb (float h, float s, float v, int &r, int &g, int &b);
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@ -35,25 +35,6 @@ namespace
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{
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{
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// This sRGB gamma is taken from DNG reference code, with the added linear extension past 1.0, as we run clipless here
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// This sRGB gamma is taken from DNG reference code, with the added linear extension past 1.0, as we run clipless here
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float srgbGammaForward(float x)
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{
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return
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x <= 0.0031308f
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? x * 12.92f
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: x > 1.0f
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? 1.0f + (x - 1.0f) * (1.055f * (1.0f / 2.4f)) // Linear extension
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: 1.055f * pow(x, 1.0f / 2.4f) - 0.055f;
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}
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float srgbGammaInverse(float y)
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{
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return
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y <= 0.0031308f * 12.92f
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? y * (1.0f / 12.92f)
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: y > 1.0f
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? 1.0f + (y - 1.0f) / (1.055f * (1.0f / 2.4f))
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: pow ((y + 0.055f) * (1.0f / 1.055f), 2.4f);
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}
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void invert3x3(const DCPProfile::Matrix& a, DCPProfile::Matrix& b)
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void invert3x3(const DCPProfile::Matrix& a, DCPProfile::Matrix& b)
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{
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{
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@ -146,7 +127,8 @@ void mapWhiteMatrix(const DCPProfile::Triple& white1, const DCPProfile::Triple&
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{ 0.8951, 0.2664, -0.1614 },
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{ 0.8951, 0.2664, -0.1614 },
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{ -0.7502, 1.7135, 0.0367 },
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{ -0.7502, 1.7135, 0.0367 },
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{ 0.0389, -0.0685, 1.0296 }
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{ 0.0389, -0.0685, 1.0296 }
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}};
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}
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};
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DCPProfile::Triple w1;
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DCPProfile::Triple w1;
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multiply3x3_v3(mb, white1, w1);
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multiply3x3_v3(mb, white1, w1);
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@ -1019,9 +1001,7 @@ void DCPProfile::apply(
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const ColorTemp& white_balance,
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const ColorTemp& white_balance,
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const Triple& pre_mul,
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const Triple& pre_mul,
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const Matrix& cam_wb_matrix,
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const Matrix& cam_wb_matrix,
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bool use_tone_curve,
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bool apply_hue_sat_map
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bool apply_hue_sat_map,
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bool apply_look_table
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) const
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) const
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{
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{
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BENCHFUN
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BENCHFUN
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@ -1036,15 +1016,9 @@ void DCPProfile::apply(
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apply_hue_sat_map = false;
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apply_hue_sat_map = false;
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}
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}
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if (look_table.empty()) {
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if (!apply_hue_sat_map) {
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apply_look_table = false;
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// The fast path: No LUT --> Calculate matrix for direct conversion raw -> working space
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}
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float mat[3][3] = {};
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use_tone_curve = use_tone_curve && tone_curve;
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if (!apply_hue_sat_map && !apply_look_table && !use_tone_curve) {
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// The fast path: No LUT and not tone curve --> Calculate matrix for direct conversion raw>working space
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double mat[3][3] = {};
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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for (int j = 0; j < 3; ++j) {
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for (int j = 0; j < 3; ++j) {
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@ -1058,6 +1032,7 @@ void DCPProfile::apply(
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#ifdef _OPENMP
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#ifdef _OPENMP
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#pragma omp parallel for
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#pragma omp parallel for
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#endif
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#endif
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for (int y = 0; y < img->height; ++y) {
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for (int y = 0; y < img->height; ++y) {
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for (int x = 0; x < img->width; x++) {
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for (int x = 0; x < img->width; x++) {
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const float& newr = mat[0][0] * img->r(y, x) + mat[0][1] * img->g(y, x) + mat[0][2] * img->b(y, x);
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const float& newr = mat[0][0] * img->r(y, x) + mat[0][1] * img->g(y, x) + mat[0][2] * img->b(y, x);
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@ -1095,18 +1070,19 @@ void DCPProfile::apply(
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#ifdef _OPENMP
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#ifdef _OPENMP
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#pragma omp parallel for schedule(dynamic,16)
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#pragma omp parallel for schedule(dynamic,16)
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#endif
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#endif
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for (int y = 0; y < img->height; ++y) {
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for (int y = 0; y < img->height; ++y) {
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for (int x = 0; x < img->width; x++) {
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for (int x = 0; x < img->width; x++) {
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float newr = pro_photo[0][0] * img->r(y, x) + pro_photo[0][1] * img->g(y, x) + pro_photo[0][2] * img->b(y, x);
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float newr = pro_photo[0][0] * img->r(y, x) + pro_photo[0][1] * img->g(y, x) + pro_photo[0][2] * img->b(y, x);
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float newg = pro_photo[1][0] * img->r(y, x) + pro_photo[1][1] * img->g(y, x) + pro_photo[1][2] * img->b(y, x);
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float newg = pro_photo[1][0] * img->r(y, x) + pro_photo[1][1] * img->g(y, x) + pro_photo[1][2] * img->b(y, x);
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float newb = pro_photo[2][0] * img->r(y, x) + pro_photo[2][1] * img->g(y, x) + pro_photo[2][2] * img->b(y, x);
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float newb = pro_photo[2][0] * img->r(y, x) + pro_photo[2][1] * img->g(y, x) + pro_photo[2][2] * img->b(y, x);
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// If point is in negative area, just the matrix, but not the LUT
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// If point is in negative area, just the matrix, but not the LUT. This is checked inside Color::rgb2hsvdcp
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if (newr >= 0 && newg >= 0 && newb >= 0) {
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float h;
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float h;
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float s;
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float s;
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float v;
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float v;
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Color::rgb2hsvdcp(newr, newg, newb, h , s, v);
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if(Color::rgb2hsvdcp(newr, newg, newb, h , s, v)) {
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hsdApply(delta_info, delta_base, h, s, v);
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hsdApply(delta_info, delta_base, h, s, v);
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@ -1178,11 +1154,10 @@ void DCPProfile::step2ApplyTile(float* rc, float* gc, float* bc, int width, int
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#define FCLIP(a) ((a)>0.0?((a)<65535.5?(a):65535.5):0.0)
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#define FCLIP(a) ((a)>0.0?((a)<65535.5?(a):65535.5):0.0)
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#define CLIP01(a) ((a)>0?((a)<1?(a):1):0)
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#define CLIP01(a) ((a)>0?((a)<1?(a):1):0)
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float exp_scale = 1.0;
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float exp_scale = as_in.data->bl_scale;
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exp_scale *= as_in.data->bl_scale;
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if (!as_in.data->use_tone_curve && !as_in.data->apply_look_table) {
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if (!as_in.data->use_tone_curve && !as_in.data->apply_look_table) {
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if (exp_scale == 1.0) {
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if (exp_scale == 1.f) {
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return;
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return;
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}
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}
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@ -1373,7 +1348,8 @@ void DCPProfile::makeXyzCam(const ColorTemp& white_balance, const Triple& pre_mu
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{xyz_sRGB[0][0], xyz_sRGB[0][1], xyz_sRGB[0][2]},
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{xyz_sRGB[0][0], xyz_sRGB[0][1], xyz_sRGB[0][2]},
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{xyz_sRGB[1][0], xyz_sRGB[1][1], xyz_sRGB[1][2]},
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{xyz_sRGB[1][0], xyz_sRGB[1][1], xyz_sRGB[1][2]},
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{xyz_sRGB[2][0], xyz_sRGB[2][1], xyz_sRGB[2][2]}
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{xyz_sRGB[2][0], xyz_sRGB[2][1], xyz_sRGB[2][2]}
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}};
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}
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};
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multiply3x3(cam_xyz, xyz_srgb, cam_rgb);
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multiply3x3(cam_xyz, xyz_srgb, cam_rgb);
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double camwb_red = cam_rgb[0][0] * r + cam_rgb[0][1] * g + cam_rgb[0][2] * b;
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double camwb_red = cam_rgb[0][0] * r + cam_rgb[0][1] * g + cam_rgb[0][2] * b;
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double camwb_green = cam_rgb[1][0] * r + cam_rgb[1][1] * g + cam_rgb[1][2] * b;
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double camwb_green = cam_rgb[1][0] * r + cam_rgb[1][1] * g + cam_rgb[1][2] * b;
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@ -1502,7 +1478,8 @@ void DCPProfile::makeXyzCam(const ColorTemp& white_balance, const Triple& pre_mu
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{camera_white[0], 0, 0},
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{camera_white[0], 0, 0},
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{0, camera_white[1], 0},
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{0, camera_white[1], 0},
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{0, 0, camera_white[2]}
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{0, 0, camera_white[2]}
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}};
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}
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};
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Matrix white_diag_inv;
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Matrix white_diag_inv;
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invert3x3(white_diag, white_diag_inv);
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invert3x3(white_diag, white_diag_inv);
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@ -1602,6 +1579,7 @@ std::vector<DCPProfile::HsbModify> DCPProfile::makeHueSatMap(const ColorTemp& wh
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: temperature_2;
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: temperature_2;
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double mix;
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double mix;
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if (white_balance.getTemp() <= t1) {
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if (white_balance.getTemp() <= t1) {
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mix = 1.0;
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mix = 1.0;
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} else if (white_balance.getTemp() >= t2) {
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} else if (white_balance.getTemp() >= t2) {
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@ -80,9 +80,7 @@ public:
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const ColorTemp& white_balance,
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const ColorTemp& white_balance,
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const Triple& pre_mul,
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const Triple& pre_mul,
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const Matrix& cam_wb_matrix,
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const Matrix& cam_wb_matrix,
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bool use_tone_curve = false,
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bool apply_hue_sat_map = true
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bool apply_hue_sat_map = true,
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bool apply_look_table = false
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) const;
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) const;
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void setStep2ApplyState(const Glib::ustring& working_space, bool use_tone_curve, bool apply_look_table, bool apply_baseline_exposure, ApplyState& as_out);
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void setStep2ApplyState(const Glib::ustring& working_space, bool use_tone_curve, bool apply_look_table, bool apply_baseline_exposure, ApplyState& as_out);
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void step2ApplyTile(float* r, float* g, float* b, int width, int height, int tile_width, const ApplyState& as_in) const;
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void step2ApplyTile(float* r, float* g, float* b, int width, int height, int tile_width, const ApplyState& as_in) const;
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@ -3737,7 +3737,7 @@ void RawImageSource::colorSpaceConversion_ (Imagefloat* im, ColorManagementParam
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{camMatrix[1][0], camMatrix[1][1], camMatrix[1][2]},
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{camMatrix[1][0], camMatrix[1][1], camMatrix[1][2]},
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{camMatrix[2][0], camMatrix[2][1], camMatrix[2][2]}
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{camMatrix[2][0], camMatrix[2][1], camMatrix[2][2]}
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}};
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}};
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dcpProf->apply(im, cmp.dcpIlluminant, cmp.working, wb, pre_mul_row, cam_matrix, false, cmp.applyHueSatMap, false);
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dcpProf->apply(im, cmp.dcpIlluminant, cmp.working, wb, pre_mul_row, cam_matrix, cmp.applyHueSatMap);
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return;
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return;
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}
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}
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