Small speedup for epd, also reduces size of executable
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@@ -29,4 +29,5 @@ void buildBlendMask(const float* const * luminance, float **blend, int W, int H,
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void buildGradientsMask(int W, int H, float **luminance, float **out,
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float amount, int nlevels, int detail_level,
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float alfa, float beta, bool multithread);
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double accumulateProduct(const float* data1, const float* data2, size_t n, bool multiThread = true);
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}
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