Bugfixes, in particular fixed memory leak in destructor of cplx_wavelet_dec.cc.
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@@ -150,8 +150,8 @@ namespace rtengine {
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void RGBoutput_tile_row (float *Lbloxrow, float ** Ldetail, float ** tilemask_out, int height, int width, int top );
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//void WaveletDenoise(cplx_wavelet_decomposition &DualTreeCoeffs, float noisevar );
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//void WaveletDenoise(wavelet_decomposition &WaveletCoeffs, float noisevar );
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//void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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// wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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void WaveletDenoiseAll_BiShrink(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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//void BiShrink(float * ReCoeffs, float * ImCoeffs, float * ReParents, float * ImParents,
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