added a more flexible way of managing ProcEvents
modifying the global ProcEvent enum and refreshmap array is not needed anymore. You can now register new events dynamically, using a ProcEventMapper instance. See rtgui/localcontrast.cc for an example. Hopefully this solves the problem of recurring merge conflicts when different devs add different proc events
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63
rtgui/eventmapper.cc
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63
rtgui/eventmapper.cc
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/* -*- C++ -*-
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*
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* This file is part of RawTherapee.
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*
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* Copyright (c) 2017 Alberto Griggio <alberto.griggio@gmail.com>
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*
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* RawTherapee is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RawTherapee is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "eventmapper.h"
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ProcEventMapper::ProcEventMapper()
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{
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for (int event = 0; event < rtengine::NUMOFEVENTS; ++event) {
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history_msgs_[event] = "HISTORY_MSG_" + std::to_string(event + 1);
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}
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}
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ProcEventMapper *ProcEventMapper::getInstance()
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{
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static ProcEventMapper instance;
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return &instance;
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}
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rtengine::ProcEvent ProcEventMapper::newEvent(int action, const std::string &history_msg)
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{
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rtengine::ProcEvent event = rtengine::RefreshMapper::getInstance()->newEvent();
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rtengine::RefreshMapper::getInstance()->mapEvent(event, action);
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if (history_msg.empty()) {
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history_msgs_[event] = "HISTORY_MSG_" + std::to_string(event + 1);
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} else {
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history_msgs_[event] = history_msg;
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}
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return event;
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}
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const std::string &ProcEventMapper::getHistoryMsg(rtengine::ProcEvent event) const
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{
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static std::string empty;
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auto it = history_msgs_.find(event);
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if (it == history_msgs_.end()) {
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return empty;
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} else {
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return it->second;
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}
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}
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