Merge pull request #4292 from Beep6581/colortoning-rgb-speedup

Speedup for Colour Toning Methods 'RGB sliders' and 'RGB curves'
This commit is contained in:
Ingo Weyrich
2018-01-12 16:16:20 +01:00
committed by GitHub
3 changed files with 102 additions and 92 deletions

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@@ -4168,29 +4168,25 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
// Luminance = (0.299f*r + 0.587f*g + 0.114f*b)
float h, s, l;
Color::rgb2hsl (r, g, b, h, s, l);
float s, l;
Color::rgb2slfloat (r, g, b, s, l);
float l_ = Color::gamma_srgb (l * 65535.f) / 65535.f;
float l_ = Color::gammatab_srgb1[l * 65535.f];
// get the opacity and tweak it to preserve saturated colors
float opacity;
float opacity = 0.f;
if (ctOpacityCurve) {
opacity = (1.f - min<float> (s / satLimit, 1.f) * (1.f - satLimitOpacity)) * ctOpacityCurve.lutOpacityCurve[l_ * 500.f];
}
if (!ctOpacityCurve) {
opacity = 0.f;
}
float r2, g2, b2;
ctColorCurve.getVal (l_, r2, g2, b2); // get the color from the color curve
float h2, s2, l2;
Color::rgb2hsl (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::rgb2hslfloat (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::hsl2rgb (h2, s + ((1.f - s) * (1.f - l) * 0.7f), l, r2, g2, b2);
Color::hsl2rgbfloat (h2, s + ((1.f - s) * (1.f - l) * 0.7f), l, r2, g2, b2);
rtemp[ti * TS + tj] = r + (r2 - r) * opacity; // merge the color to the old color, depending on the opacity
gtemp[ti * TS + tj] = g + (g2 - g) * opacity;
@@ -4869,31 +4865,31 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
for (int i = 0; i < tH; i++) {
for (int j = 0; j < tW; j++) {
float r = tmpImage->r (i, j);
float g = tmpImage->g (i, j);
float b = tmpImage->b (i, j);
float r = tmpImage->r(i, j);
float g = tmpImage->g(i, j);
float b = tmpImage->b(i, j);
// Luminance = (0.299f*r + 0.587f*g + 0.114f*b)
float h, s, l;
Color::rgb2hsl (r, g, b, h, s, l);
float s, l;
Color::rgb2slfloat(r, g, b, s, l);
float l_ = Color::gamma_srgb (l * 65535.f) / 65535.f;
float l_ = Color::gammatab_srgb1[l * 65535.f];
// get the opacity and tweak it to preserve saturated colors
// get the opacity and tweak it to preserve saturated colours
float opacity = ctOpacityCurve.lutOpacityCurve[l_ * 500.f] / 4.f;
float r2, g2, b2;
ctColorCurve.getVal (l_, r2, g2, b2); // get the color from the color curve
ctColorCurve.getVal(l_, r2, g2, b2); // get the colour from the colour curve
float h2, s2, l2;
Color::rgb2hsl (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::rgb2hslfloat(r2, g2, b2, h2, s2, l2); // transform this new colour to hsl
Color::hsl2rgb (h2, s2, l, r2, g2, b2);
Color::hsl2rgbfloat(h2, s2, l, r2, g2, b2);
tmpImage->r (i, j) = r + (r2 - r) * opacity;
tmpImage->g (i, j) = g + (g2 - g) * opacity;
tmpImage->b (i, j) = b + (b2 - b) * opacity;
tmpImage->r(i, j) = intp(opacity, r2, r);
tmpImage->g(i, j) = intp(opacity, g2, g);
tmpImage->b(i, j) = intp(opacity, b2, b);
}
}
}