Merge pull request #4292 from Beep6581/colortoning-rgb-speedup

Speedup for Colour Toning Methods 'RGB sliders' and 'RGB curves'
This commit is contained in:
Ingo Weyrich 2018-01-12 16:16:20 +01:00 committed by GitHub
commit c46511f347
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3 changed files with 102 additions and 92 deletions

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@ -553,44 +553,6 @@ void Color::rgb2hsl(float r, float g, float b, float &h, float &s, float &l)
}
}
void Color::rgb2hslfloat(float r, float g, float b, float &h, float &s, float &l)
{
float m = min(r, g, b);
float M = max(r, g, b);
float C = M - m;
l = (M + m) * 7.6295109e-6f; // (0.5f / 65535.f)
if (fabsf(C) < 0.65535f) { // 0.00001f * 65535.f
h = 0.f;
s = 0.f;
} else {
if (l <= 0.5f) {
s = (M - m) / (M + m);
} else {
s = (M - m) / (131070.f - M - m); // 131070.f = 2.f * 65535.f
}
if ( r == M ) {
h = (g - b);
} else if ( g == M ) {
h = (2.f * C) + (b - r);
} else {
h = (4.f * C) + (r - g);
}
h /= (6.f * C);
if ( h < 0.f ) {
h += 1.f;
} else if ( h > 1.f ) {
h -= 1.f;
}
}
}
#ifdef __SSE2__
void Color::rgb2hsl(vfloat r, vfloat g, vfloat b, vfloat &h, vfloat &s, vfloat &l)
{
@ -609,9 +571,8 @@ void Color::rgb2hsl(vfloat r, vfloat g, vfloat b, vfloat &h, vfloat &s, vfloat &
h /= (F2V(6.f) * C);
vfloat onev = F2V(1.f);
h = vself(vmaskf_lt(h, ZEROV), h + onev, h);
h = vself(vmaskf_gt(h, onev), h - onev, h);
vmask zeromask = vmaskf_lt(vabsf(C), F2V(0.65535f));
vmask zeromask = vmaskf_lt(C, F2V(0.65535f));
h = vself(zeromask, ZEROV, h);
s = vself(zeromask, ZEROV, s);
}
@ -697,28 +658,6 @@ void Color::hsl2rgb (float h, float s, float l, float &r, float &g, float &b)
}
}
void Color::hsl2rgbfloat (float h, float s, float l, float &r, float &g, float &b)
{
if (s == 0.f) {
r = g = b = 65535.f * l; // achromatic
} else {
float m2;
if (l <= 0.5f) {
m2 = l * (1.f + s);
} else {
m2 = l + s - l * s;
}
float m1 = 2.f * l - m2;
r = 65535.f * hue2rgbfloat (m1, m2, h * 6.f + 2.f);
g = 65535.f * hue2rgbfloat (m1, m2, h * 6.f);
b = 65535.f * hue2rgbfloat (m1, m2, h * 6.f - 2.f);
}
}
#ifdef __SSE2__
void Color::hsl2rgb (vfloat h, vfloat s, vfloat l, vfloat &r, vfloat &g, vfloat &b)
{

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@ -205,7 +205,64 @@ public:
* @param l luminance channel [0; 1] (return value)
*/
static void rgb2hsl (float r, float g, float b, float &h, float &s, float &l);
static void rgb2hslfloat (float r, float g, float b, float &h, float &s, float &l);
static inline void rgb2slfloat(float r, float g, float b, float &s, float &l)
{
float m = min(r, g, b);
float M = max(r, g, b);
float C = M - m;
l = (M + m) * 7.6295109e-6f; // (0.5f / 65535.f)
if (C < 0.65535f) { // 0.00001f * 65535.f
s = 0.f;
} else {
if (l <= 0.5f) {
s = C / (M + m);
} else {
s = C / (131070.f - (M + m)); // 131070.f = 2.f * 65535.f
}
}
}
static inline void rgb2hslfloat(float r, float g, float b, float &h, float &s, float &l)
{
float m = min(r, g, b);
float M = max(r, g, b);
float C = M - m;
l = (M + m) * 7.6295109e-6f; // (0.5f / 65535.f)
if (C < 0.65535f) { // 0.00001f * 65535.f
h = 0.f;
s = 0.f;
} else {
if (l <= 0.5f) {
s = C / (M + m);
} else {
s = C / (131070.f - (M + m)); // 131070.f = 2.f * 65535.f
}
if ( r == M ) {
h = (g - b);
} else if ( g == M ) {
h = (2.f * C) + (b - r);
} else {
h = (4.f * C) + (r - g);
}
h /= (6.f * C);
if ( h < 0.f ) {
h += 1.f;
}
}
}
#ifdef __SSE2__
static void rgb2hsl (vfloat r, vfloat g, vfloat b, vfloat &h, vfloat &s, vfloat &l);
#endif
@ -220,7 +277,29 @@ public:
* @param b blue channel [0 ; 65535] (return value)
*/
static void hsl2rgb (float h, float s, float l, float &r, float &g, float &b);
static void hsl2rgbfloat (float h, float s, float l, float &r, float &g, float &b);
static inline void hsl2rgbfloat (float h, float s, float l, float &r, float &g, float &b)
{
if (s == 0.f) {
r = g = b = 65535.f * l; // achromatic
} else {
float m2;
if (l <= 0.5f) {
m2 = l * (1.f + s);
} else {
m2 = l + s - l * s;
}
float m1 = 2.f * l - m2;
r = 65535.f * hue2rgbfloat (m1, m2, h * 6.f + 2.f);
g = 65535.f * hue2rgbfloat (m1, m2, h * 6.f);
b = 65535.f * hue2rgbfloat (m1, m2, h * 6.f - 2.f);
}
}
#ifdef __SSE2__
static void hsl2rgb (vfloat h, vfloat s, vfloat l, vfloat &r, vfloat &g, vfloat &b);
#endif
@ -254,11 +333,7 @@ public:
float var_Max = max(r, g, b);
float del_Max = var_Max - var_Min;
if (del_Max < 0.00001f) {
return 0.f;
} else {
return del_Max / var_Max;
}
return del_Max / (var_Max == 0.f ? 1.f : var_Max);
}
static inline bool rgb2hsvdcp(float r, float g, float b, float &h, float &s, float &v)

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@ -4168,29 +4168,25 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
// Luminance = (0.299f*r + 0.587f*g + 0.114f*b)
float h, s, l;
Color::rgb2hsl (r, g, b, h, s, l);
float s, l;
Color::rgb2slfloat (r, g, b, s, l);
float l_ = Color::gamma_srgb (l * 65535.f) / 65535.f;
float l_ = Color::gammatab_srgb1[l * 65535.f];
// get the opacity and tweak it to preserve saturated colors
float opacity;
float opacity = 0.f;
if (ctOpacityCurve) {
opacity = (1.f - min<float> (s / satLimit, 1.f) * (1.f - satLimitOpacity)) * ctOpacityCurve.lutOpacityCurve[l_ * 500.f];
}
if (!ctOpacityCurve) {
opacity = 0.f;
}
float r2, g2, b2;
ctColorCurve.getVal (l_, r2, g2, b2); // get the color from the color curve
float h2, s2, l2;
Color::rgb2hsl (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::rgb2hslfloat (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::hsl2rgb (h2, s + ((1.f - s) * (1.f - l) * 0.7f), l, r2, g2, b2);
Color::hsl2rgbfloat (h2, s + ((1.f - s) * (1.f - l) * 0.7f), l, r2, g2, b2);
rtemp[ti * TS + tj] = r + (r2 - r) * opacity; // merge the color to the old color, depending on the opacity
gtemp[ti * TS + tj] = g + (g2 - g) * opacity;
@ -4875,25 +4871,25 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, PipetteBuffer
// Luminance = (0.299f*r + 0.587f*g + 0.114f*b)
float h, s, l;
Color::rgb2hsl (r, g, b, h, s, l);
float s, l;
Color::rgb2slfloat(r, g, b, s, l);
float l_ = Color::gamma_srgb (l * 65535.f) / 65535.f;
float l_ = Color::gammatab_srgb1[l * 65535.f];
// get the opacity and tweak it to preserve saturated colors
// get the opacity and tweak it to preserve saturated colours
float opacity = ctOpacityCurve.lutOpacityCurve[l_ * 500.f] / 4.f;
float r2, g2, b2;
ctColorCurve.getVal (l_, r2, g2, b2); // get the color from the color curve
ctColorCurve.getVal(l_, r2, g2, b2); // get the colour from the colour curve
float h2, s2, l2;
Color::rgb2hsl (r2, g2, b2, h2, s2, l2); // transform this new color to hsl
Color::rgb2hslfloat(r2, g2, b2, h2, s2, l2); // transform this new colour to hsl
Color::hsl2rgb (h2, s2, l, r2, g2, b2);
Color::hsl2rgbfloat(h2, s2, l, r2, g2, b2);
tmpImage->r (i, j) = r + (r2 - r) * opacity;
tmpImage->g (i, j) = g + (g2 - g) * opacity;
tmpImage->b (i, j) = b + (b2 - b) * opacity;
tmpImage->r(i, j) = intp(opacity, r2, r);
tmpImage->g(i, j) = intp(opacity, g2, g);
tmpImage->b(i, j) = intp(opacity, b2, b);
}
}
}