Fix some coverity issues
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@@ -931,7 +931,12 @@ std::shared_ptr<rtengine::LCPProfile> rtengine::LCPStore::getProfile(const Glib:
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std::shared_ptr<LCPProfile> res;
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if (!cache.get(filename, res)) {
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res.reset(new LCPProfile(filename));
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try {
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res.reset(new LCPProfile(filename));
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} catch (...) {
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return nullptr;
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}
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cache.set(filename, res);
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}
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@@ -479,13 +479,13 @@ int RawImage::loadRaw (bool loadData, unsigned int imageNum, bool closeFile, Pro
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iwidth = width;
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if (filters || colors == 1) {
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raw_image = (ushort *) calloc ((raw_height + 7) * raw_width, 2);
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raw_image = (ushort *) calloc ((static_cast<unsigned int>(raw_height) + 7u) * static_cast<unsigned int>(raw_width), 2);
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merror (raw_image, "main()");
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}
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// dcraw needs this global variable to hold pixel data
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image = (dcrawImage_t)calloc (height * width * sizeof * image + meta_length, 1);
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meta_data = (char *) (image + height * width);
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image = (dcrawImage_t)calloc (static_cast<unsigned int>(height) * static_cast<unsigned int>(width) * sizeof * image + meta_length, 1);
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meta_data = (char *) (image + static_cast<unsigned int>(height) * static_cast<unsigned int>(width));
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if(!image) {
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return 200;
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@@ -673,7 +673,7 @@ int RawImage::loadRaw (bool loadData, unsigned int imageNum, bool closeFile, Pro
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return 0;
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}
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float** RawImage::compress_image(int frameNum, bool freeImage)
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float** RawImage::compress_image(unsigned int frameNum, bool freeImage)
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{
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if( !image ) {
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return nullptr;
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@@ -682,7 +682,7 @@ float** RawImage::compress_image(int frameNum, bool freeImage)
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if (isBayer() || isXtrans()) {
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if (!allocation) {
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// shift the beginning of all frames but the first by 32 floats to avoid cache miss conflicts on CPUs which have <= 4-way associative L1-Cache
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allocation = new float[height * width + frameNum * 32];
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allocation = new float[static_cast<unsigned int>(height) * static_cast<unsigned int>(width) + frameNum * 32u];
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data = new float*[height];
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for (int i = 0; i < height; i++) {
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@@ -121,7 +121,7 @@ public:
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{
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return image;
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}
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float** compress_image(int frameNum, bool freeImage = true); // revert to compressed pixels format and release image data
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float** compress_image(unsigned int frameNum, bool freeImage = true); // revert to compressed pixels format and release image data
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float** data; // holds pixel values, data[i][j] corresponds to the ith row and jth column
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unsigned prefilters; // original filters saved ( used for 4 color processing )
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unsigned int getFrameCount() const { return is_raw; }
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