diff --git a/rtengine/rt_algo.cc b/rtengine/rt_algo.cc index dd7783c1d..aadbac7f7 100644 --- a/rtengine/rt_algo.cc +++ b/rtengine/rt_algo.cc @@ -352,7 +352,7 @@ void buildBlendMask(const float* const * luminance, float **blend, int W, int H, contrastThreshold = calcContrastThreshold(luminance, minY, minX, tilesize); break; } else { - // in second pass we allow a variance of 4 + // in second pass we allow a variance of 8 // we additionally scan the tiles +-skip pixels around the best tile from pass 2 // Means we scan (2 * skip + 1)^2 tiles in this step to get a better hit rate // fortunately the scan is quite fast, so we use only one core and don't parallelize