Add blur shape detection to Shadows Highlight
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@@ -1019,6 +1019,7 @@ struct LocallabParams {
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std::vector<double> HHmaskSHcurve;
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int blendmaskSH;
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double radmaskSH;
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int blurSHde;
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// Vibrance
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bool expvibrance;
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int saturated;
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