Added a threshold slider to the impulse denoise tool. At large values it can lead to a bit of cratering, but otherwise it allows some flexibility that is useful as a precursor to the pyramid denoise filter. Small values on the slider are less impulse NR, larger values yield more NR.
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@@ -109,10 +109,8 @@ class ImpulseDenoiseParamsEdited {
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public:
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bool enabled;
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<<<<<<< local
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bool thresh;
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=======
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>>>>>>> other
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};
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class DirPyrDenoiseParamsEdited {
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