Issue 2134: removed obsolete raw highlight preservation setting from GUI (still left in procparams for backwards compatilibility)
This commit is contained in:
175
rtengine/alignedbuffer.h
Normal file
175
rtengine/alignedbuffer.h
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
* This file is part of RawTherapee.
|
||||
*
|
||||
* Copyright (c) 2004-2012 Gabor Horvath <hgabor@rawtherapee.com>, Oliver Duis <oduis@oliverduis.de>
|
||||
*
|
||||
* RawTherapee is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RawTherapee is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef _ALIGNEDBUFFER_
|
||||
#define _ALIGNEDBUFFER_
|
||||
#include <stdint.h>
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
#include <glibmm.h>
|
||||
#include "../rtgui/threadutils.h"
|
||||
|
||||
// Aligned buffer that should be faster
|
||||
template <class T> class AlignedBuffer {
|
||||
|
||||
private:
|
||||
void* real ;
|
||||
char alignment;
|
||||
size_t allocatedSize;
|
||||
int unitSize;
|
||||
|
||||
public:
|
||||
T* data ;
|
||||
bool inUse;
|
||||
|
||||
/** @brief Allocate aligned memory
|
||||
* @param size Number of elements of size T to allocate, i.e. allocated size will be sizeof(T)*size ; set it to 0 if you want to defer the allocation
|
||||
* @param align Expressed in bytes; SSE instructions need 128 bits alignment, which mean 16 bytes, which is the default value
|
||||
*/
|
||||
AlignedBuffer (size_t size=0, size_t align=16) : real(NULL), alignment(align), allocatedSize(0), unitSize(0), data(NULL), inUse(false) {
|
||||
if (size)
|
||||
resize(size);
|
||||
}
|
||||
|
||||
~AlignedBuffer () {
|
||||
if (real) free(real);
|
||||
}
|
||||
|
||||
/** @brief Return true if there's no memory allocated
|
||||
*/
|
||||
bool isEmpty() {
|
||||
return allocatedSize==0;
|
||||
}
|
||||
|
||||
/** @brief Allocate the the "size" amount of elements of "structSize" length each
|
||||
* @param size number of elements to allocate
|
||||
* @param structSize if non null, will let you override the default struct's size (unit: byte)
|
||||
* @return True is everything went fine, including freeing memory when size==0, false if the allocation failed
|
||||
*/
|
||||
bool resize(size_t size, int structSize=0) {
|
||||
if (allocatedSize != size) {
|
||||
if (!size) {
|
||||
// The user want to free the memory
|
||||
if (real) free(real);
|
||||
real = NULL;
|
||||
data = NULL;
|
||||
inUse = false;
|
||||
allocatedSize = 0;
|
||||
unitSize = 0;
|
||||
}
|
||||
else {
|
||||
unitSize = structSize ? structSize : sizeof(T);
|
||||
size_t oldAllocatedSize = allocatedSize;
|
||||
allocatedSize = size*unitSize;
|
||||
|
||||
// realloc were used here to limit memory fragmentation, specially when the size was smaller than the previous one.
|
||||
// But realloc copies the content to the eventually new location, which is unnecessary. To avoid this performance penalty,
|
||||
// we're freeing the memory and allocate it again if the new size is bigger.
|
||||
|
||||
if (allocatedSize < oldAllocatedSize)
|
||||
real = realloc(real, allocatedSize+alignment);
|
||||
else {
|
||||
if (real) free (real);
|
||||
real = malloc(allocatedSize+alignment);
|
||||
}
|
||||
|
||||
if (real) {
|
||||
//data = (T*)( (uintptr_t)real + (alignment-((uintptr_t)real)%alignment) );
|
||||
data = (T*)( ( uintptr_t(real) + uintptr_t(alignment-1)) / alignment * alignment);
|
||||
inUse = true;
|
||||
}
|
||||
else {
|
||||
allocatedSize = 0;
|
||||
unitSize = 0;
|
||||
data = NULL;
|
||||
inUse = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void swap(AlignedBuffer<T> &other) {
|
||||
void *tmpReal = other.real;
|
||||
other.real = real;
|
||||
real = tmpReal;
|
||||
|
||||
char tmpAlignt = other.alignment;
|
||||
other.alignment = alignment;
|
||||
alignment = tmpAlignt;
|
||||
|
||||
size_t tmpAllocSize = other.allocatedSize;
|
||||
other.allocatedSize = allocatedSize;
|
||||
allocatedSize = tmpAllocSize;
|
||||
|
||||
T* tmpData = other.data;
|
||||
other.data = data;
|
||||
data = tmpData;
|
||||
|
||||
bool tmpInUse = other.inUse;
|
||||
other.inUse = inUse;
|
||||
inUse = tmpInUse;
|
||||
}
|
||||
|
||||
unsigned int getSize() {
|
||||
return unitSize ? allocatedSize/unitSize : 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Multi processor version, use with OpenMP
|
||||
template <class T> class AlignedBufferMP {
|
||||
private:
|
||||
MyMutex mtx;
|
||||
std::vector<AlignedBuffer<T>*> buffers;
|
||||
size_t size;
|
||||
|
||||
public:
|
||||
AlignedBufferMP(size_t sizeP) {
|
||||
size=sizeP;
|
||||
}
|
||||
|
||||
~AlignedBufferMP() {
|
||||
for (size_t i=0;i<buffers.size();i++) delete buffers[i];
|
||||
}
|
||||
|
||||
AlignedBuffer<T>* acquire() {
|
||||
MyMutex::MyLock lock(mtx);
|
||||
|
||||
// Find available buffer
|
||||
for (size_t i=0;i<buffers.size();i++) {
|
||||
if (!buffers[i]->inUse) {
|
||||
buffers[i]->inUse=true;
|
||||
return buffers[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Add new buffer if nothing is free
|
||||
AlignedBuffer<T>* buffer=new AlignedBuffer<T>(size);
|
||||
buffers.push_back(buffer);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void release(AlignedBuffer<T>* buffer) {
|
||||
MyMutex::MyLock lock(mtx);
|
||||
|
||||
buffer->inUse=false;
|
||||
}
|
||||
};
|
||||
#endif
|
Reference in New Issue
Block a user