merge with dev
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@@ -380,11 +380,10 @@ public:
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void ShrinkAll_info(float ** WavCoeffs_a, float ** WavCoeffs_b,
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int W_ab, int H_ab, float **noisevarlum, float **noisevarchrom, float **noisevarhue, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float &maxblueaut, float &minredaut, float &minblueaut, int schoice, int lvl, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc,
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float &maxchred, float &maxchblue, float &minchred, float &minchblue, int &nb, float &chau, float &chred, float &chblue, bool denoiseMethodRgb);
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void Noise_residualAB(wavelet_decomposition &WaveletCoeffs_ab, float &chresid, float &chmaxresid, bool denoiseMethodRgb);
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void Noise_residualAB(const wavelet_decomposition &WaveletCoeffs_ab, float &chresid, float &chmaxresid, bool denoiseMethodRgb);
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void calcautodn_info(float &chaut, float &delta, int Nb, int levaut, float maxmax, float lumema, float chromina, int mode, int lissage, float redyel, float skinc, float nsknc);
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float MadMax(float * DataList, int &max, int datalen);
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float Mad(float * DataList, const int datalen);
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float MadRgb(float * DataList, const int datalen);
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float Mad(const float * DataList, int datalen);
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float MadRgb(const float * DataList, int datalen);
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// pyramid wavelet
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void cbdl_local_temp(float ** src, float ** loctemp, int srcwidth, int srcheight, const float * mult, float kchro, const double dirpyrThreshold, const float mergeL, const float contres, const float blurcb, const double skinprot, const bool gamutlab, float b_l, float t_l, float t_r, float b_r, int choice, int scale, bool multiThread);
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