Contrast by detail levels - fixes to UI and precision in engine .
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@@ -218,7 +218,7 @@ void DirPyrEqualizer::lumaneutralPressed () {
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void DirPyrEqualizer::lumacontrastPlusPressed () {
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for (int i = 0; i < 5; i++) {
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float inc = 0.05 * (4 - i);
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float inc = 0.05 * (5 - i);
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multiplier[i]->setValue(multiplier[i]->getValue() + inc);
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adjusterChanged(multiplier[i], multiplier[i]->getValue());
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}
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@@ -228,7 +228,7 @@ void DirPyrEqualizer::lumacontrastPlusPressed () {
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void DirPyrEqualizer::lumacontrastMinusPressed () {
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for (int i = 0; i < 5; i++) {
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float inc = -0.05 * (4 - i);
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float inc = -0.05 * (5 - i);
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multiplier[i]->setValue(multiplier[i]->getValue() + inc);
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adjusterChanged(multiplier[i], multiplier[i]->getValue());
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}
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